There are more than 500 million e-sports and game users in China, and the market size exceeds 100 billion yuan, but athletes are also deeply troubled by vision loss, Internet addiction and mental illness


Pay attention to "health" and make the e-sports market healthier

  News from our newspaper (Reporter Jiang Han) "Originated from games and prevailing in the Internet tide. Thanks to the support of policies, China's e-sports industry has come all the way, and now it has entered the fast lane of industry development." The event was held on May 16. At the "Healthy E-sports Action 2021 National E-sports Theme Seminar", He Guili, deputy secretary-general of the Internet Society of China, said at the seminar that this fast-growing "back wave sports" also has many problems that need to be resolved. Among them, athletes’ Health problems are particularly prominent, and unhealthy lifestyles are not uncommon among many e-sports players and fans. This has brought a lot of negative effects to the long-term sustainable development of the entire e-sports industry.

  Since e-sports was approved as a formal sports competition project by the State Sports General Administration in 2003, in recent years, under the active promotion of a series of policies, the e-sports industry has gradually developed in the direction of professionalism and standardization.

Today's e-sports has become a sports industry that integrates technology, sports, entertainment, and social networking. It covers game manufacturers, e-sports clubs, professional players, game commentary and live broadcast platforms, and has unique commercial attributes and market value.

  At present, China's e-sports and game users exceed 500 million, and the market size exceeds 100 billion yuan. It is the world's largest e-sports market.

The occupational health of e-sports has become a major factor hindering the sound development of the e-sports industry.

  "Good occupational health creates a good professional life and a more promising industry development." He Guili said that occupational health, as an important part of "Healthy China", is also an important guarantee for the sustainable development of the e-sports industry, which requires the entire industry Pay more attention and come up with practical solutions.

  Xu Ruzao, chairman of the Shanghai Dynamic House E-sports Club, said that the intensive and fierce competition in e-sports requires players to train harder in a limited sports career, which is prone to psychological exhaustion and physical damage.

"It is very necessary for e-sports athletes to maintain a good physical condition and learn some skills to adjust their own psychology. I hope that relevant departments can carry out professional research on e-sports sports health and sports science. This is the common demand of current e-sports clubs."

  At the meeting, a joint laboratory for health e-sports was launched, and experts, scholars and professional institutions will be organized to conduct special research and practice on the occupational health problems faced by young people in e-sports, and explore new paths for the development of e-sports from a health perspective.