“Game-dependent” first nationwide survey Long-term adverse effects on work and health

A nationwide survey of game reliance has been conducted for the first time, and it has become clear that the longer the game is spent, the more negative it affects work and health.

Addictions that are so addicted to games that they interfere with life are recognized as “game disorders” in May by the World Health Organization, and measures are being sought worldwide.

The nationwide survey was conducted on more than 4,400 people who answered that they played games in the past year, from 10 to 29 randomly selected.

According to it, the time spent on the game is a weekday per day,
▽ While less than 1 hour was 40.1%,
▽ More than 1 hour and less than 2 hours is 27.1%,
▽ More than 2 hours and less than 3 hours is 14.6%, etc.
▽ There were 2.8% who answered that it was more than 6 hours.

Also, the longer you play the game, the greater the impact on your life, and those who responded that they could not quit when they had to quit the game had less than 1 hour of game time per day It was 41.9% for people over 6 hours compared to 21.9% for people.

In addition, the percentage of people who “played the game even if their schoolwork was adversely affected or lost their job” was 1.7% in less than an hour, but 24.8% in 6 hours or more.

The percentage of people who “played the game even if they had mental problems such as sleep problems and depression” was 2.4% in less than an hour and 37.2% in more than 6 hours.

Shinji Higuchi, director of the National Hospital Organization Kurihama Medical Center, who conducted the survey, says, “There are few guidelines for treating game disorders and addictions, and I want to use the results of the survey for treatment in the future.”

"Game disorders" that continue even if you lose health

WHO = The World Health Organization has newly added to the “International Disease Classification”, a guideline for classifying injuries and illnesses that require treatment as a “game disorder” as a game-dependent condition in May.

“Game failure” defined by WHO refers to a state in which the desire to play a game on a television or personal computer cannot be suppressed. Specifically, it is possible to control the frequency and length of the game, and the timing to quit. The situation where the game continues for at least one year despite the effects of being unable to do so and hurting health, is affecting the family relationship and social life.

It is expected that research and research will progress globally as a result of adding a game-dependent state to the guidelines as an illness, and countermeasures are required.