5 minutes

gamification and education

Muhammad Salem Al Ali

April 21, 2022

Today, it is certain that electronic games have succeeded in occupying a wide range of intellectual and mental activities of young people, and their influence has overwhelmed and affected in various other aspects related to growth and health, so that we hardly see a child without an electronic game or a mobile phone that he uses day and night important. His young age

Perhaps what makes the matter worse is the effect that has become tangible on the behavioral and cognitive aspects. Today’s child is socially isolated and lacks the skills to deal with real life, and he is less active and moving, which makes him more vulnerable to obesity and its repercussions, and he is also less focused in most of the cases. Among all of this are the negative values ​​and wrong behaviors that some games may carry and encourage, and this is a very dangerous matter, especially if we take into account that children and young people need guidance and educational guidance in everything related to right and wrong, and these are tasks that must be in the hands of the family and the school.

And because realism is a cornerstone of logic, we must admit that electronic games have become an integral part of the modern digital culture, and a growing and expanding trend. ».

“Gameplay” is an educational innovation that uses electronic games within educational contexts in which the elements and principles of the game are transformed into educational tools and activities that achieve their teaching goals, while preserving all aspects of the fun and suspense that characterize the traditional game.

Perhaps the most beautiful aspect that this trend offers is that it gets rid of all the negatives of electronic games at once, and replaces them with positives, as it focuses on the learner, enhances the feeling of cooperation and competition, and most importantly, provides a much better educational dose than other traditional methods.

When we address any aspect of future sciences, we will find the UAE in the forefront, which has been aware of this educational path several years ago, and launched the digital government platform for children that works on using games to develop the knowledge environment for generations, and allows them to enhance their social participation and learn a lot about government agencies and services you provide.

Other government agencies have also launched their platforms for "gamification", each according to its plans and strategies, until knowledge is gained through purposeful exciting steps that contain a lot of information and knowledge that brings benefit to all.

It is now the turn of the private sector to start sharing its resources in order to develop “gamification” methods and programs, and in various disciplines and fields, especially since the possibilities offered by digital learning through “gamification” techniques are too great to be hidden from anyone, as the educational curricula in it are available directly on mobile phones. And computers without the burdens and costs of books, and the learner also has enough motives and aspirations to seize and store knowledge every day and every hour.

“Gameplay” techniques not only anticipate the future, but they bring it from today, and use it to create a bright present and a promising tomorrow for the future generations of the nation, the builders of the future.

• Founder of Suhail Smart Solutions

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