“So there for example, over the last 24 hours, there are 1,280,000 people who have launched the site from the United States”.

Behind his computer, Antoine Teuf consults the number of visits to his site, and this continues to grow.

This Web developer, known as Teuteuf by Internet users, is the creator of "Worldle", an online geography game that is attracting more and more Internet users.

At the end of January, as he prepares to work in a new company, he takes advantage of a moment of respite to create “a small personal project”.

He then launched "Worldle", an online game whose spelling obviously reminds us of "Wordle", a famous word game which has been a dazzling success in recent months and has even been bought by the New York Times.

“Discussing with friends and my girlfriend, we found the word game World-le with an “l” before it and that's where the idea of ​​making a geography game came from.

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Based on the Wordle word game, which he greatly appreciates, the web developer created his game in three, four evenings.

The principle of "Worldle" is very simple: every day discover a country or territory represented in silhouette.

For this, you have six trials as well as a compass and a percentage that bring you closer to the correct answer.

Almost three million players every day

The game found its audience very quickly.

“At first, it started in France.

Me, I sent it to my friends who shared it with their entourage.

It circulated quite a bit in the French “Geoguessr” communities [another geography game].

And then there was an article in the American press, and there was a peak of 500,000 users in the United States”.

Since then, the number of visits to its site has fluctuated between 2.5 million and 3 million visits each day and a small community has even formed on social networks.

Results that far exceed Antoine's expectations.

“It's true that it's rather a big success for a small personal project (laughs).

I really didn't expect him to do so much."

When asked if he wants to launch new games, Antoine does not close the door.

“Today, I'm focusing on Worldle, because I have a lot of options to add or correct, and I do that on my free time after work.

For the moment, I don't have any other projects planned, but if I ever have an idea that comes to me and it's easy to develop, why not?

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Culture

Wordle, the game phenomenon, bought by the "New York Times" for several million dollars

A bot had fun spoiling Wordle's replies on Twitter

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