free space

entertainment industry (2)

Faisal Mohammed Al-Shamry

February 14, 2022

The value of the video game trade exceeded billions of dollars, in 2020 the value of the global gaming market reached 173.7 billion dollars, and its value is expected to reach 314.4 billion dollars by 2026, registering a compound annual growth rate of 9.64% during the period 2021-2026, and revenue is estimated The global PC game market is estimated at $37 billion, and the smartphone game market has generated an estimated income of more than $77 billion.

Is this market worth considering investing to develop our industry potential?

Certainly, our smart government capabilities have evolved, and indicators have evolved to include the use of “gamification” techniques, to attract customers and ensure an unprecedented experience accompanied by an integrated journey to complete services smoothly and smoothly, by adding “gamification” mechanisms to non-traditional environments (such as websites digital communities, learning management systems, business networks, or government services) to increase participation and interaction.

The goal is to stimulate and interact with inducing cooperation, participation and interaction.

We have moved to common services and proactive applications, which indicates that we are on the right path to global leadership.

Alternating between the sixth and eighth positions for smart services does not satisfy the ambitions of the Emirati leadership.

The huge human and technical investment, is unprecedented regionally and even globally, and therefore, the consolidation of the possibilities of the interactive and digital games industry, and perhaps platforms beyond the real world or the parallel digital world or the so-called Metaverse.

The first part is "Meta" meaning beyond, and the second part is "Verse" from "Universe", meaning beyond the world, so that humans interact as digital fictional characters "Avatar", but in a virtual three-dimensional digital space, similar and parallel to the real world.

Because of the title's symbolism and importance, the authors at DC Comics, one of the largest comic and film companies, began using the term to refer to a centralized version of reality, affecting other versions in alternate timelines.

A company resorted to pumping huge investments in this field, and even changed the name of the parent company to take this name, in order that it might preserve the value of its financial assets, in parallel with the growing digital assets, to escape the deteriorating reputation and the growing suspicions of breaching privacy for individuals and illegal exploitation and analysis that exceeds the ethics and laws of commercial use traditional, to the point of providing users' data for analysis and directing it to influence their electoral decisions.

The term has developed with the intent of developing a reputation for various technologies and similar projects, because many online multiplayer games share features, but only provide access to non-permanent states.

The term is also often used to describe supposed future versions of the Internet, consisting of a simulation of 3D, decentralized, permanently connected virtual worlds that can be accessed and accessed via glasses (virtual or augmented reality), mobile phones, desktop computers, gaming platforms, and perhaps fashion with sensors. It gives the wearer interactive sensations and effects that mimic the ocean.

There are many potential actual applications, when an ideal development is achieved, the user will be able to go through any experience or activity, and he will be able to deal with any matter he needs from one place, by simulating science fiction films and with a practical application of “hybrid life.”

Are we looking for an incubating environment?

Certainly, the initiatives of the “Tomorrow 21” program and its hoped-for role in advancing the development and prosperity of the business sectors, innovation and community development, may be an investment nucleus for such projects, pushing it to success, with the support and follow-up of young leaders, represented by His Highness Sheikh Khalid bin Mohammed bin Zayed Al Nahyan, Member The Executive Council of the Emirate of Abu Dhabi and Chairman of the Abu Dhabi Executive Office, the strategic importance, and the vital role that these initiatives will play, is not limited to being an economic pillar for a knowledge transformation and a worthy global civilized role, but will result in the encouragement of knowledge and support for innovative ideas, to build a future based on technology, and make us at the forefront The world, and the best destinations to work, live and invest, with the dissemination and marketing of our tolerant nature, our generous customs, and our high morals.

Here is the future and its pillars: security and safety, tolerance and a multicultural society, flexible government, interactive digital economy, effective and sound governance, types of power, including soft ones, and their effects.

• The value of the global gaming market reached 173.7 billion dollars in 2020.

Management Consultant, Digital Transformation, Expert and Evaluator of Corporate Excellence

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