[The new force of a century-old party] The first batch of "e-sports undergraduates" graduated, where do they go to play games?

  Chinanews.com client, Beijing, June 19 (Reporter Song Yusheng) Rows of computers are placed in the lobby. In front of the computer screens, young people are playing games with great interest. Friends behind them still give pointers from time to time... This is not the scene in the Internet cafe, but the scene of the graduation design exhibition of college students.

The Graduation Design Experience Exhibition of the Game Department of Communication University of China.

Photo courtesy of the interviewee

  On June 18th, the graduation design exhibition of Digital Media Art (Digital Entertainment Orientation) of the School of Animation and Digital Art of Communication University of China ushered in the last day.

  This means that these undergraduates who entered in 2017 and are known as the first batch of "e-sports majors" are only one ceremony away from graduation.

  Where are these students going?

What have they gained from 4 years of study?

A reporter from Chinanews.com recently interviewed Zhou Xinyu, secretary of the Party branch of the College of Animation and Digital Arts who graduated this year.

Zhou Xinyu, secretary of the Party branch of the College of Animation and Digital Arts who graduated this year.

Photo by Chinanews reporter Li Jun

  Like most people, Zhou Xinyu's understanding of "e-sports profession" began with his interest in games.

At first, he also believed that the core of his profession was to play games, and he could get in touch with game anchors and e-sports players.

  "When I was in high school, I liked playing games. I was more interested when I saw that the major in the admissions brochure involved games. I also liked watching e-sports live games at that time. I felt that the major I studied was just my hobby and I worked after graduation. It should also be related work, so I am very happy."

Zhou Xinyu is playing games.

Photo by Chinanews reporter Li Jun

  However, after enrolling, this idea changed quickly.

  "After the class started, I found out that this is not the case. Our professional coverage is relatively wide, not only doing game event operations related work, but also doing game planning related work."

  Not only that, the courses for students majoring in digital media art (digital entertainment direction) include: event planning, event operation, game engine, three-dimensional art, classic game analysis, advanced mathematics, linear algebra and other courses.

Outside of class, they also need to dabble in social science books such as "The Process of Beauty", "Country China", "Literary Psychology", and "A Brief History of Philosophy" to improve their aesthetic quality.

Books on the bookshelf of the "e-sports major" classmates.

Photo by Chinanews reporter Li Jun

  "The idea of ​​the academy is that we want us to understand the entire industry chain, so we have to learn a lot. There are not only content related to making games, but also knowledge about management and planning. We also need to learn about direct broadcasting and event operations. ."

  Zhou Xinyu gradually began to understand that e-sports is a pan-industrial concept. In addition to competition operations related industries that have attracted the attention of young people, there are also broader industries such as game equipment manufacturers and game production.

  And each of these links has a level of complexity far beyond the imagination of outsiders.

  Take the graduation design work completed by Zhou Xinyu and his classmates as an example. This is a text puzzle plot-oriented game. The students in charge of the early plot design spent several months writing and revising the story. The final script is 50,000 Multi-character; in addition, students in charge of game art have to complete the work of designing character images and completing game scene construction, while Zhou Xinyu has to use engine tools to build the entire game.

A graduate design game script with more than 50,000 words.

Photo by Chinanews reporter Li Jun

  With more and more understanding of the e-sports industry, Zhou Xinyu found that there are also many controversies surrounding games, and news such as games causing addiction has become a hot topic among netizens from time to time.

  But in his opinion, what effect the game can play depends largely on how everyone thinks about the game.

  He told reporters this way: "If games are used as competitions, they have the competitive nature of sports; if they are used as daily pastimes, they are just a form of entertainment; if they are treated as works of art, some games have educational and aesthetic effects. These games can also be called'serious games' or'app games' and'functional games'; from another aspect, games are also a kind of social products and social media, especially in mobile games, which can be played by playing Chat while playing to complete social networking."

  It is based on this idea that Zhou Xinyu feels that as the entire industry continues to grow today, as a future practitioner, he should let the game develop in a positive direction.

  In 2019, Zhou Xinyu officially became a party member. He has a deeper understanding of party history and theory.

  During the epidemic last year, Zhou Xinyu and his classmates collected touching stories about the fight against the epidemic and made a virtual museum based on school scenes through digital means.

Zhou Xinyu is in the gaming laboratory.

Photo by Chinanews reporter Li Jun

  Also last year, he and his classmates began to prepare an educational game with the theme of the War of Resistance.

  The reason is that during his investigations, he found that many young people's understanding of the actions of Unit 731 only remained in the conceptual expression, and most people did not understand the historical environment behind it and the internal logic of the whole thing.

Zhou Xinyu told reporters about his vision for educational games on the theme of the War of Resistance Against Japan.

Photo by Chinanews reporter Li Jun

  He hopes that through games, a form that young people like to see, that period of history can be told to more people.

"This is not to continue the hatred, but to hope that everyone can learn from history."

  The reporter learned that among the first batch of 20 undergraduates majoring in digital media art (digital entertainment) who graduated this year, half of them are engaged in game planning work in major Internet companies, and most of the other half choose to continue their studies in game-related fields. .

  Zhou Xinyu is also about to become a graduate student. His future career plan is to do program-related work.

He told reporters that although this anti-war theme game has not yet been completed, the team will definitely work hard to complete the production of this game.

(Finish)