After "persuade" 90% of the trainees, the phone of this e-sports training institution in Chengdu was blown by parents

  China News Service, Chengdu, January 23 (Wang Peng) "My son is now 16 years old and likes to play King of Glory. I want him to come to your side for training, get a little devil training, and then go back to school."

  "My son thinks he is a game genius, and his classmates are not as good as him. He wants to be a professional e-sports player in the future. I want you to see if he can do it?"

In an e-sports event in Chengdu, players are in the game.

Photo courtesy of Hou Xu

  Recently, the news that 90% of the trainees of an e-sports training institution in Chengdu "dismissed" 90% of the trainees aroused heated discussion.

In the following days, Hou Xu, the founder of the agency, was "indiscriminately bombarded" by calls from strangers.

The consultants come from all over the world, but they are all troubled by the same problem-there is a "game boy" at home who is addicted to games and wants to be a professional e-sports player.

  Why did the training organization aiming to cultivate e-sports seedlings become the "dismissal organization"?

Is it to save the "game boy" or "pour cold water" on the dream?

Boring "devil training": practice a technique repeatedly for several days

  "The reason for the'persuasion' effect is that the training of professional players is very boring, demanding and not so fun." Hou Xu said that in the past year, training institutions have accepted about 100 students, mostly aged Concentrated at the age of 14 to 16, 90% of the students withdrew halfway. The most important reason is that the training is boring and the level of competition is too far behind the professional players. "In all aspects, there is a gap with the children's imagination."

  It is understood that the training institution set up courses for students for 3 months. The coach is a former professional e-sports player. Generally speaking, he polishes special technical moves in the morning and conducts group simulation competitions in the afternoon. There are also one or two theoretical lessons every week to deepen the students’ Understanding of e-sports.

The most boring of these is the training of special technical movements and the resumption of team simulation competitions.

  Taking the current popular mobile game "Peace Elite" as an example, players must have proficient driving skills, precise marksmanship, and a good sense of teamwork, all of which require massive training.

  "If you don't drive well, you have to train for several days in a row. If you don't throw objects well, you must keep training to throw grenade until it reaches the target." Hou Xu said, this process is very boring, while in the competition. In the replay session, the coach will analyze the game playback for the students second by second, comment on where the game is not good, and how to improve it. "Many children can't stand this process."

Young people participate in e-sports training.

Photo courtesy of Hou Xu

The gap stems from a lack of clear understanding of professional e-sports

  "Children who come to training often think that the game level is already very good. In fact, they are only amateur masters, and the gap between them and professional e-sports players is very large. In addition to skills, they also have a sense of teamwork and an understanding of games." Hou Xu said It is also in the learning process of training institutions that young people gradually realize this gap, which creates a huge psychological gap.

  This psychological gap is precisely due to the lack of a clear understanding of professional e-sports among young people.

According to Liu Yehang, president of the Sichuan E-sports Association, a game player needs to undergo professional training, then to the youth training team of a professional club, and finally become a professional player. The structure of this pyramid is similar to traditional sports. It’s exactly the same, there are very few people at the top."

An e-sports training institution in Chengdu.

Photo courtesy of Hou Xu

  In this regard, Xiao Guo, a senior high school student in Chengdu who has studied at this training institution, has a profound experience.

Xiao Guo is 16 years old this year and is in his first year of high school. He likes to play PlayerUnknown's Battlegrounds. He often watches professional competitions. He feels that professional e-sports players are "very beautiful and powerful" and want to be a professional player.

  "After I went, it was different from what I expected. It was a lot worse. Every day was high-intensity training. Some opponents were very good. Many students left midway and said they were too tired." Xiao Guo said, In the three months of the training organization, some friends chose to leave every few days and gave up the "e-sports dream", but he persisted to the end, because in his opinion, "effort is the most basic thing, and professional players rest every day. It must be a bad fight."

  At present, Xiao Guo has entered the youth training team of a professional e-sports club, and the project has been changed from "Peace Elite" to a new game of the same type.

His current goal is to officially enter the professional team before the age of 18 and become a professional player.

"I really can't play professional games, and I want to work in e-sports related positions."

Young people participate in e-sports training.

Photo courtesy of Hou Xu

Can "e-sports dismissal" organizations really stop "gaming addiction"?

  Recently, the e-sports organization founded by Hou Xu has aroused heated discussions. Many parents have called after seeing the "90% dismissal" data, wanting to register their children.

The goal of most parents is to give up their children's "game addiction" so that they can study well in school.

  Ms. Zhang from Zhejiang Province is one of the parents who came to consult. Her son is 16 years old this year. He is addicted to the mobile game "Glory of the King" and is in the rank of "King". She wants his son to come to Chengdu to receive "devil training" and quit "Game addiction" and can go back to school.

On the phone, she repeatedly asked, "My son only has more than ten days, can he achieve results?"

  Hou Xu couldn't smile at the reaction of the parents.

He is an "elderly" who entered the e-sports industry in 2001. The most important purpose of establishing the current training organization in 2017 is to train and transport e-sports talents for professional clubs. Unexpectedly, he has now become a "dismissal organization" "Parents all want to send their children to quit "gaming addiction."

Young people participate in e-sports training.

Photo courtesy of Hou Xu

  "The young people who come to me for training, if they really have the talent and ability to be professional players, we will send them upwards. If he really can't be a professional player, we hope that he can allocate more time and energy to other things. It's the so-called'persuade to leave'." Hou Xu said.

  Regarding the issue of quitting "gaming addiction", Hou Xu said that he has been in contact with thousands of "gaming teenagers" over the years, and only 40% of them really like to play games. The remaining 60% are in real homes and schools. Encountered a problem, come to the virtual world to escape reality.

He also suggested that parents really want to quit "game addiction" and start by helping their children solve real problems.

E-sports event scene.

Photo courtesy of Hou Xu

Expert: "e-sports persuasion" reflects the dilemma of talent transportation industry needs healthy development

  Regarding the phenomenon of "e-sports persuasion", Liu Yehang, president of the Sichuan E-sports Association, said that there are currently 5 similar e-sports training institutions in Chengdu, which mainly provide talents for clubs. "The development is not very good, and enrollment is difficult. The talent gap in the e-sports industry is relatively large."

  An expert who has been observing the development of the domestic e-sports industry for many years also said that the phenomenon of "e-sports persuasion" just shows the dilemma of e-sports talent transfer, behind which is the lack of domestic e-sports club culture.

  "The e-sports circle is too closed to expose the existing problems. E-sports should have been open and positive." Liu Yehang cited the management method of a domestic e-sports club as an example. The club’s starting point is for results, but also Take care of the health of the players, “Since it’s a sport, you should go to bed early and get up early instead of turning upside down in the morning and evening. For example, in the selection of the Sichuan Provincial Team, the symptoms of high uric acid, malnutrition, and urine crystals all appeared in 16-year-old children. On them."

  Liu Yehang believes that the current domestic e-sports industry is not a healthy development. It is not only reflected in the difficulty of talent training and transportation, but also the problem of unsystematic events. The e-sports industry needs its own "Chinese Super League."

  As for "persuading quit" from "gaming addiction" through training institutions, Liu Yehang bluntly said that he "doesn't agree."

In his view, games have now become a communication platform and a common topic among young people. “As a training organization, children need to realize whether they are fans or professional players, and at the same time better build an e-sports culture.”