The Planète Déconnection game designed in Marseille to learn how to disconnect screens -

Nelly Kim Chi

  • The collective Lève les pieds and the Marseille publisher L'Élap have developed a board game to raise awareness, in a fun way, to overexposure to screens.

  • Used in school workshops,

    Planète Déconnexion

     in presale on Ulule is now targeting a family audience.

A collaborative game specially designed to learn to disconnect screens.

For several years, Yves Marry, from the Lève les eyes collective, has been roaming the idea during his school workshops in Marseille where he educates children and teenagers to the effects of overexposure to screens.

"It's a little anxiety-provoking subject, we try to have a playful approach, to be more in the promotion of disconnection than in the fear of screens," he says.

“More and more requested for interventions”, after confinement which further increased the screen time of young people, the collective turned to L'Élap to imagine family support.

This Marseille publishing house is indeed specialized in the design of awareness games around current topics.

Thus was born the board game

Planet Disconnection

, offered for presale via Ulule.

The Planet Disconnection game box - DR

Memory

has proven to be the perfect fun mechanic to tackle the subject,” explains game designer Axelle Gay.

We are forced to pay attention to what we look at, to appeal to our memory.

The game thus stages situations with and without a telephone, even cards that must be found.

"The card illustrating a baby with his smartphone in the stroller makes people react every time, the children are shocked, they realize that this image is not okay", testifies Yves Marry, who thus engages the discussion more easily with them .

The "data center" penalty card

“It's a subject that is not easy to tackle.

Often, it is a lesson-giver, ”observes Axelle Gay, for whom the game allows us to talk about the impact of screens on our lives without feeling guilty.

“The game puts the spectators into action and the ideas move,” she continues.

I wanted to spice up the principle of

Memory

with penalty cards linked to the notions that the collective transmits during its interventions.

"The" memory hole "card thus causes two cards to be exchanged on the table with one another," too many screens "shake up the players' benchmarks by making them turn on themselves.

And there is the “data center” card, the most feared, because after three prints it causes the planet to explode from overheating.

For L'Élap, Axelle Gay is also developing a game on the daily carbon impact.

For his part, Yves Marry wishes with the collective to relaunch the Lève les eyes label, already present in several bars and restaurants in Marseille, Paris or Rennes, to make customers aware of the “liberating force of disconnection”.

It is a very personal memory that led him to this fight against the excessive use of screens.

Our game file

“I was expatriated in Burma from 2014 to 2018, I experienced there the arrival of the Internet and smartphones which took place in a few months, he rewinds.

I have seen a whole country get sucked up.

In my neighborhood, we used to meet playing guitar in the street, there was an authentic atmosphere that I didn't know any more then, or much less.

The young people were behind their games, their videos.

“Like an addiction of which he works, via the collective and today this game, to disentangle the springs.

Reindeer

Confinement, teleworking, video games ... Should we worry about the time spent in front of our screens?

Health

Children who watch screens in the morning are three times more likely to develop language disorders

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