In order to prevent minors from indulging in the Internet, many platforms have launched the "Youth Mode"——


How does the "youth mode" achieve real prevention and real control?

  Recently, Ms. Shen is a little worried: her son in the second grade of elementary school, holding his mobile phone and constantly refreshing short videos, is also addicted to a popular mobile online game, parents can’t help him.

  Statistics show that in 2019, the number of underage Internet users in my country reached 175 million.

According to the "Research Report on China's Internet Audiovisual Development 2020", as of June this year, the average daily use time of Internet audiovisual users in my country is 110 minutes.

The phenomenon of minors indulging in short videos, live broadcasts and online games is becoming more common.

  In response to this problem, many platforms have already launched the "Youth Mode" under the guidance of relevant departments, with restrictions on related functions and content.

So, how does the "youth mode" really manage?

Time limit and recharge function

  Hao Di (a pseudonym), 18 years old this year, was addicted to a popular mobile game in high school.

"Despite the intense high school studies, as long as I have time, I can't help but turn on my phone to play two games."

  Later, when a pop-up window on the game interface prompts forced offline, Hao Di learned that the game has released a new "time-limited order" rule. Minors under 12 years old (including 12 years old) are limited to one hour a day and minors over 12 years old. People are limited to 2 hours of play per day.

  The latest system health convention presented by Hao Di to reporters shows that at present, the game not only requires real-name authentication of all user accounts, but also has more detailed regulations on the online time and recharge upper limit of minor users of different age groups.

  In October 2019, the National Press and Publication Administration issued the "Notice on Preventing Minors from Indulging in Online Games", proposing work items and specific arrangements for preventing minors from indulging in online games.

In the same month, in accordance with the requirements of the National Cyberspace Administration of China, 53 major domestic webcast and video platforms launched the "Youth Mode".

  At present, in addition to game apps, most common audio-visual apps will pop up reminders when they are opened, prompting you to choose to set the "teenage mode" when you are not logged in.

This model not only has clear restrictions on the daily use time, use time period, etc., but also makes adjustments to the content that are more suitable for viewing by minors. For example, there are short video platforms that set up exclusive content pools for young people, mainly for educational puzzles. content.

  In recent years, incidents in which young people give high-value rewards to network anchors and invest huge sums of money to recharge online games have occurred frequently, causing social concern.

The reporter noticed that in the "youth mode", users cannot perform operations such as recharging and rewarding, while opening and exiting this mode requires entering a password or answering questions.

Need parents to actively participate in intervention

  Prior to this, some game platforms have launched a "growth guard platform", where parents can help their children apply for minor accounts and associate their accounts with them.

  "Parents can view the login software and login time information of their child's account on the guardian platform at any time, and they can also set time management, consumption management and banning regulations. The system will also warn the operation of the trumpet." A platform staff told reporters .

This means that for the anti-addiction model to really work, parents need to actively participate and intervene.

  Ms. Shen said that the husband and wife are very busy at work. The children live with their grandparents most of the time, and the elders have limited discipline.

Unable to withstand the child's request, he still lent his ID card to the child to register an account.

  Haodi also told reporters that registering and logging in to the game by borrowing the parent account and ID card is a common operation for him and his classmates.

  A 1990 survey of parents of minors showed that 70% of the interviewed parents worried that their children could log in with other accounts to bypass the "teenage mode."

Seventy percent of parents hope to optimize the content pool of the "Youth Mode".

  Zhu Wei, deputy director of the Communication Law Research Center of China University of Political Science and Law, believes that there are indeed cases in which the "teenage mode" is bypassed by entering unlocking passwords and redirecting accounts, and parents need to assume guardianship duties for this.

"Generally speaking, if a parent has not registered an account for a child, they can choose the'teenage mode' before giving the phone to the child. If the registered user is a minor, they should enter this mode directly."

Multi-party collaboration forms supervision

  In April of this year, the Jiangsu Provincial Consumer Rights Protection Committee issued a report stating that the "youth mode" of some live broadcast platforms was useless, including problems such as the easy extension of the time limit by entering a password and the failure to introduce mandatory real-name authentication.

  The report proposes that all live broadcast platforms should actively fulfill their social responsibilities, create a good social environment for the healthy growth of minors, and accelerate the promotion of the "registered real-name authentication + face recognition before payment" dual authentication system.

  Zhu Wei believes that the platform should do its utmost to determine whether a user is a minor in addition to setting up a "teenage model".

  Dr. Ruan Guozhong, the founder of Beijing Jinzhong Law Firm, believes that preventing minors from indulging in the Internet is a complex systemic project that requires the coordination and linkage of government departments, schools, families and enterprises to prevent Internet addiction more effectively. , The purpose of protecting minors.

  Ruan Guozhong stated that the "Cyber ​​Security Law", "Notice on Preventing Minors from Indulging in Online Games," and "Notice on Launching the Special Rectification of the 2020 "Qing Lang" Summer Online Environment for Minors", etc. all have clear provisions on the relevant social responsibilities of enterprises.

"Platform companies should abide by laws and regulations in the content pool, do a good job in the review of content and services, work hard in content design, operating rules, etc., to substantively improve the technical means and measures of network anti-addiction."

  Reporter: Liu Xiaoyan