The class of the future developed by Pixminds, Liris and Inseec U -

PIXMINDS

  • A first class prototype of the future has been developed in Chambéry.

  • The opportunity to reflect on the school of tomorrow and the desirable pedagogies.

  • Let it be said, the future will be collaborative and not competitive.

Are we soon going to say "could do better" to the classic diagram of the classroom which is based on a bunch of students sitting in silence listening to the teacher speak for an hour?

The future is rethinking the classroom and, with it, the learning system.

A virtual and connected classroom prototype, developed by Pixminds and Liris, has also made its comeback in Chambéry.

While We Demain and Franceinfo are organizing the event “Et si on changer l'école”, on September 24,

20 Minutes

travels into the future to explore new ways of learning.

We can already draw a line on pyramid learning based on competition and humiliation and that is good news.

"We build common knowledge"

The class developed by Pixminds and the Liris, installed in the Inseec U business school, lays the groundwork for what could be achieved by learning for young adults and children in the years to come.

A 100 m2 room with a giant interactive screen that spreads over several walls.

In addition to its technology, it allows students to work in small groups, interact directly with their teacher and adapt ways of working in real time.

Developed before the onslaught of the coronavirus pandemic, this class has been redesigned to meet health challenges.

Pixminds provides the screen technology and the Lyon-based Liris laboratory, specializing in the development of educational scenarios, is developing the software part that allows a system for fluid sharing of information between students and teacher.

"The students will be able to follow the course remotely on a platform such as Twitch or YouTube thanks to cameras placed in several places in the class", explains Léo Giorgis, partner of Pixminds.

On the same principle as face-to-face, the student is integrated into the room using his phone or tablet.

“There will be smileys that will indicate his state of mind, whether he picks up or not,” he explains.

"The student reflects on the exercise on his tablet, he can share his thoughts by sending a photo of what he has achieved and it appears directly on the interactive wall," explains Jean-Charles Marty, teacher-researcher at the University of Savoie and researcher at Liris.

We build a knowledge common to the group which means that we will all move forward together ”.

Cooperation, creativity, compassion ...

And this class does not come from the future for nothing.

It highlights a number of 21st century skills described by François Taddei, co-founder and director of the Center for Interdisciplinary Research (CRI): cooperation, creativity, communication, constructive criticism and compassion.

“The class of tomorrow will invite students to cooperate on open problems that they will have at least partly chosen,” predicts the latter.

“We have all experienced a major challenge facing Covid-19 and today, the question is: will we be able to cope collectively with new crises?

"

And technological tools, such as video games, can accentuate this collaborative spirit by at the same time swapping the sanction for the reward.

“It's maximum immersion,” describes Jean-Charles Marty.

The teacher becomes the master of the game and tries to move the pupils or groups forward according to their skills ”.

With each new learning, a new skill is unlocked.

It appears on the student's profile, like the gold coins that Super Mario collects in the Super Nintendo game (yes, each has its own references).

When a student is in difficulty, he will turn to one of his comrades who has acquired the skill he needs to advance in the game. "The point is not to send someone in. the wall, we make sure of its level before proposing a new activity ”, continues the researcher.

Of course, any educational innovation has limits and video games are no exception.

“Some people have very good scores in the game, but they can't apply the skills in real life,” observes Jean-Charles Marty.

They have a sort of mental wall.

And the collaboration arrives again as a savior.

One of the ways to solve this problem of transferring knowledge into reality is through debriefing.

With each new achievement, the students take the time to discuss together and this step back helps to consolidate knowledge.

The most innovative school in the world ... in Haiti

We see you already sending the digital divide argument in our face, and you would be right.

Not everyone has access to the technological tools to monitor remotely - the confinement period has shown this - or to use Liris' application to work in the classroom of the future.

But this philosophy can be implemented without any digital tool.

The Haitian Catts Pressoir school is a good example of this way of looking at pedagogy.

She received the “The challenge of reinventing learning” prize by the Lego Foundation for her way of getting children to put their knowledge into practice to meet the challenges of society: redesigning a neighborhood, working on the problem of earthquakes.

“The idea is to go back and forth between think and do: I think, I act and I feed back.

This back and forth between what I try to do and what I manage to do is how we learned to walk, ”insists François Taddei for whom we can only face crises collectively.

Find the Future (s) section here

In the future, the students will not face each other, but will work together to try to meet the challenges of society.

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