- There is a lot of pressure to live up to after the success of Tomb Raider.

We always fight to develop and re-evaluate every game we make, says Shaun Escayg, Creative Director of the game.

The Avengers were created in the early 60's by comic book makers Stan Lee and Jack Kirby by taking already well-known comic book characters and letting them form a superhero group.

They have become one of the most popular supergroups in the Marvel universe and both feature films and video games have been made about them.

"What have Bruce Banner got for demons?"

Far from all games that take place in the Marvel universe have been successful.

Part of the recipe for success for the new Avengers game is to find the depth of the superheroes, says Shaun Escayg.

- When you look back on the early days of video gaming, everything was very single-track, you would hit something or break something.

Now the players want recognition, they want to see themselves in the characters, he says and continues:

- People want to know who Tony Stark really is, what demons does Bruce Banner have and what does Thor really think?

You want to get to know the person behind the superpower.

The game is inspired by the comic book magazine but the plot is completely new and the game takes place five years after A-day, a feast day that ended with death and destruction that the Avengers were blamed for.

The beta version has been criticized

The first playable characters in the game are Steve Rogers / Captain America, Tony Stark / Iron Man, Bruce Banner / Hulk, Thor, Natasha Romanoff / Black Widow and Kamala Khan / Ms.

Marvel.

- I've always been a big Hulken fan, but at the same time I love Kamala Khan!

She imitates the others in one that I myself would have done if I were a superhero myself, she contains a bit of all the characters, says Shaun Escayg.

The beta version of the game has been met with a lot of criticism, but Shaun Escayg sees it as welcome feedback and says that the game has been developed and polished since then.

- When the game is out, we will get more feedback and get to work with it.

It never ends, but that's how we get better, he says.