China News Service, Beijing, August 27 (Reporter Liu Yuying) In the first half of 2021, among China's Internet applications and services, the scale of online food delivery, online office, and online medical users has increased significantly. The scale of online game users has shrunk.

  According to the 48th "Statistical Report on China's Internet Development Status" released on the 27th, as of June 2021, the number of online food delivery users in China reached 469 million, an increase of 49.76 million from December 2020, and the growth rate in various survey applications The most obvious.

  According to the report, along with the retail consumption habits that users have gradually developed during the epidemic, the proportion of various non-catering takeaway businesses is expanding.

At the same time, the ecology of the food delivery industry and the protection of riders' rights have also received widespread attention from the society, and the industry's ecological environment has continued to improve.

  As of June 2021, the number of online office users in China reached 381 million, an increase of 35.06 million from December 2020, and the utilization rate of Internet users was 37.7%.

According to the report, as the digital transformation of enterprises continues to advance, the flexible working model represented by online office will continue to innovate and develop.

  In the first half of the year, the scale of online medical users grew rapidly, and medical and elderly care services became a new hot spot.

As of June 2021, the number of online medical users in China reached 239 million, an increase of 24.53 million from December 2020, accounting for 23.7% of the total Internet users.

  As of June 2021, the number of online video (including short videos) users in China has reached 944 million, an increase of 17.07 million from December 2020, accounting for 93.4% of the total Internet users.

Among them, the number of short video users is 888 million, an increase of 14.4 million from December 2020, accounting for 87.8% of the total netizens.

  According to the analysis of the report, in the first half of 2021, short video, as the basic form of user expression and content consumption, contributed to the main duration and traffic increase of the mobile Internet, and became the basic application of the Internet.

  As of June 2021, the number of live webcast users in China reached 638 million, a year-on-year increase of 75.39 million, accounting for 63.1% of the total netizens.

The number of game live broadcasts and reality show live broadcasts decreased.

  During the same period, the number of online car-hailing users in China reached 397 million, an increase of 31.23 million from December 2020, accounting for 39.2% of the total Internet users.

Online car-hailing has covered more than 400 cities across the country, with a total order volume of more than 4.31 billion orders, and is closely integrated with people's lives.

The report believes that the country has continuously strengthened industry supervision and established a firm bottom line for safe development.

Under the concept of paying equal attention to safety and development, online car-hailing autonomous driving ushered in new development opportunities.

  As of June 2021, the number of online game users in China reached 509 million, a decrease of 8.69 million from December 2020, accounting for 50.4% of the total netizens.

  The report believes that equal emphasis on social responsibility and business development is the main feature of the development of the online game industry in the first half of 2021.

In terms of social responsibility, the social impact of the online game industry has received more and more attention from inside and outside the industry.

In terms of business development, industry competition has intensified and overseas business has continued to expand.

  As of June 2021, the number of online education users in China has reached 325 million, a decrease of 16.78 million from December 2020, accounting for 32.1% of the total netizens.

The management of off-campus training institutions has been further standardized, and leading companies have accelerated their penetration into the adult education and smart hardware fields.

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