[Explanation] Playing video games is almost every little boy’s hobby, but not many people develop this hobby into a profession.

In Changchun, Jilin Province, reporters met such a group of "old boys" who regard e-sports as their profession, prove themselves through competitions, and dream of one day representing China in international competitions.

  Recently, the 2020 Jilin Province Final of the Crossfire One Hundred Cities League was held in Changchun. A group of "old boys" have come up with the strongest strength to compete fiercely.

  The reporter learned that 4 of the more than 20 participating teams participated in the finals. They have experienced multiple tests such as weekly and city competitions.

  [Concurrent] Contestant Wang Changlong

  In order to be in this profession, after all, you are young. Strive to see if you can reach (champion) before the age of 25.

  [Explanation] 29-year-old Fu Runze is a veteran "e-sports player".

He took e-sports as a personal career at the age of 18, and now he has "retired" and has turned to the goal of forming e-sports teams and training e-sports talents.

  Fu Runze, who has been in the e-sports industry for more than 10 years, recalled that between 2009 and 2013, his relationship with his parents was very fragile. His parents were worried about his future financial resources and tried to prevent him from engaging in the e-sports industry.

  [Concurrent] Fu Runze, head of the participating team

  Because at that time, after all, you just started playing e-sports and you need a certain financial foundation. Even the family will try all kinds of ways to break your financial foundation.

Say some ruthless things, so you must give up this idea.

  [Explanation] Fu Runze's deepest emotion is that young people in the industry now face a better public opinion environment and have more opportunities for development.

  According to the report "Global Entertainment and Media Industry Outlook: 2020-2024" released by PricewaterhouseCoopers, China's e-sports revenue has surpassed the United States and South Korea in 2019, becoming the world's largest e-sports market.

It is estimated that in 2020, China's e-sports revenue will further increase to about 410 million US dollars.

Tong Fei, who has been engaged in e-sports related industries for 22 years, is very optimistic about the future development of China's e-sports.

  [Concurrent] Tong Fei, an insider in e-sports

  I think that the overall development is not very recognized from the previous society, and has been supporting the development of e-sports from the level of our country and the level of our government authority. Now it has formed a certain industrial scale.

(2018) Jakarta Asian Games we are acting as a performance event, I think it is possible to enter the official Olympic Games in the future.

  [Explanation] During the interview, the reporter learned that at present, Jilin Province has perfected the construction of a variety of e-sports competition systems, providing better basic conditions for outstanding players to emerge.

  In addition, Jilin Province is also establishing an e-sports association.

In the coming year, Jilin Province plans to hold about 500 various e-sports events.

  Reporter from Changchun Lu Shengnan

Editor in charge: [Li Yuxin]