News (Reporter Wang Lei) The official website of the State Administration of Press, Publication, Radio, Film and Television released the first batch of 55 games in May to obtain the game version number, of which 26 are casual puzzle games, 7 are end games, and the rest are all Mobile games.

  In the batch number, Giant Network's "Ball and Ball Battle 2", Tencent's "Painting of Everlasting Sorrow", NetEase's "Storm Showdown", Longyuan Network's "Duo Duo Chess" (end game), Shengqu Game The "Forgetful Journey", Zhong Qingbao's "A Day to Play Beauty", "Monster's House" (end tour), and Gigabit's "Synthetic Small Town" were approved.

  This year, the epidemic has increased the number of homes and the demand for online games has soared. Statistics show that the domestic mobile game market revenue reached nearly 55 billion yuan in the first quarter, a record high, with a year-on-year increase of more than 49%. The main increase was created by 59% of domestic mobile phone users. Taking into account the reduction in the number of editions and the clear trend of quality, first-tier manufacturers have advantages in game R & D reserves, operating experience, and financial strength, and the market share has room for improvement. According to the continuous data tracking of Everbright Securities, the growth rate of Q1 in 2020 is the highest in the single quarter since 2018, confirming the positive impact of the "home economy" on the gaming industry during the epidemic.

  According to the "China Game Industry Report for the First Quarter of 2020" released by the China Audio and Video Association Game Working Committee in mid-April, the actual sales revenue of China's independent game development overseas market in the first quarter reached US $ 3.781 billion, an increase of 31.19% from the previous quarter, achieving rapid increase. The performance of related listed companies in the first quarter also basically increased substantially. According to Choice data, there are currently 11 gaming companies with pre-increased performance in the first quarter of 2020, including Perfect World, Essence Network, 37 Interactive Entertainment, Youzu Network, Kunlun Wanwei, and Yao Ji Technology.

  With the control of the domestic epidemic situation and the full-scale resumption of production, the game industry has a market view of "the first quarter is a high point and the second quarter will be under pressure". China Merchants Securities said that the game industry will not collapse, and some newly added paying users have just begun to contact and have enthusiasm for the game industry.

  The future of the gaming industry also lies in cloud games and VR games. In this regard, Galaxy Securities said that the popularity of VR games and the growth of online video users are expected to attract users to return to the big screen. China Merchants Securities said from another point of view that the survival space of small and medium-sized game companies will be compressed again, and the market share expansion dividend of large and medium-sized game companies will accelerate.

  From January to April 2020, a total of 446 domestic and imported version numbers were issued. Guoyuan Securities believes that from the perspective of the number of version numbers issued, the policy tightening is still a trend, the industry concentration is further improved, and it has R & D strength and long-term operational capabilities. Enterprises will have more advantages.