Chinanews.com, Beijing, February 2nd (Jin Xu and Xu Wenxin) Fingertips fight for the front, race against time; heroes attack, meet on narrow roads.

Many people envy e-sports players for their boundless glory, and many people equate e-sports with playing games.

But do they understand the real world of esports?

  "Life in the club is relatively monotonous. Except for sleeping, eating, and washing, basically all the time is spent in high-intensity training. Get up around 12 noon every day, go to the training room before 2 pm, and often train until the early morning of the next day." As a professional player The shad0w has long been used to the boring life of an e-sports player.

  Recently, in China News Agency's "West Questions · Chinese and Foreign Youth Dialogue", Li Jie, vice chairman of the E-sports Working Committee of the Internet Society of China, Chen Jingwei, deputy dean of the School of Animation and Digital Art, Communication University of China, and Cao Zhishun, a professional player of "Glory of the King" ( Game ID: Jiucheng), Italian-Chinese "League of Legends" professional player Zhao Zhiqiang (game ID: shad0w) started a dialogue on the Chinese e-sports industry, chatting about the career development of e-sports players.

  If you walk into the lives of e-sports players, you will deeply feel the hard work of their training and the monotony of their lives.

In fact, e-sports players need a high degree of cooperation in many aspects such as physical strength, mental strength, and hand-eye coordination to be competent.

  Even so, e-sports players are often labeled as "doing nothing" and "severely hit by Internet addiction".

shad0w said that he was not understood by his parents from an "Internet addicted teenager" to a top player, but with the improvement of society's recognition of the e-sports profession and his own excellent results, his family also changed their views and supported his e-sports career .

  Jiucheng has grown up in e-sports. He told young people with e-sports dreams that e-sports is not an excuse to indulge in games without restraint. Becoming a professional player requires talent and hard training. I hope everyone will not ignore it because of excessive gaming. daily life and studies.

  "E-sports is not the same as playing games." Chen Jingwei said that the championship is the goal of e-sports players, and happiness is the pursuit of gamers.

The courage and fearlessness displayed by e-sports players in the competition are connected with the spirit of competitive sports. They cross cultures, inspire generations of Chinese and foreign youths, and also inspire the domestic e-sports ecology to mature.

  "As an emerging sports industry integrating technology, competition, entertainment and social networking, the value of the e-sports chain is prominent, and the linkage effect of the industry is constantly improving." Li Jie said that in recent years, e-sports professional leagues have continued to "break the circle", and society's attitude towards e-sports The recognition of competition is increasing day by day, coupled with the rapid rise of the game live broadcast industry and mobile game products, the growth momentum of China's e-sports industry is strong.

  Li Jie said that on October 1, 1999, the earliest e-sports club in China was established.

At that time, very few Chinese had heard of the word "e-sports". At present, China's e-sports users have exceeded 500 million, making it the world's largest e-sports market.

  At the same time, the prosperity of China's e-sports industry also puts forward more requirements for all kinds of talents.

  Regarding the fact that more and more colleges and universities offer e-sports majors, Chen Jingwei said that e-sports is a very long industrial chain, which can be divided into upstream, midstream and downstream.

The upstream mainly focuses on game development; the midstream includes event organization, operation, director, editing and broadcasting; the downstream directly faces the audience, including athletes, clubs, commentators, etc.

Although different schools will focus on the selection of training directions and subdivided fields, they all focus on cultivating upstream and midstream e-sports professionals, and tend to combine theory and practice in the teaching mode.

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