As she noted at a press conference in TASS, these games allow you to influence users with the help of a certain interpretation of historical and other facts. 

“Due to the possibility of different semantic interpretations of certain historical, cultural, socio-economic events at the level of in-game scenarios and mechanics, computer games are used, among other things, as a tool to influence users - the so-called tool of soft power,” the agency quotes her.

Earlier, the State Duma proposed to finance the development of high-budget computer games through public-private partnerships (PPPs).

Such an initiative will be discussed in the inter-factional working group "Computer Sports".