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This year there will be a new installment of the

Monkey Island

video game saga and although it will technically be the sixth official game of the franchise,

Return to Monkey Island

will be in charge of closing the story of the original Monkey Island and its sequel,

Monkey Island 2: LeChuck's Revenge.

In principle, this should be great news for fans of the saga, who number in the millions around the world.

The characters and dialogues created by

Ron Gilbert

32 years ago managed to redefine the genre of conversational adventures and are part of the history of the video game.

But the first trailer for the game, which will hit stores later this year, has polarized fans.

Some love the new cartoon aesthetic, flatter than previous installments, while others find it too much of a change.

The criticism has made Gilbert himself lose patience, who has closed the comments on his personal blog.

"They've degraded into personal attacks on

Rex (Rex Crowle

, art director for this installment), the artists and other commentators that I have to constantly delete," he explains.

Gilbert, who is also the creator of other well-known adventures, such as

Day of the Tentacle or Maniac Mansion,

has explained that the decision to bet on this new aesthetic is intentional.

"He wanted the art for Return to Monkey Island to be provocative, shocking and not what everyone expects," he says.

The mechanics of the game will be somewhat different from the two games that precede it in the canon, and more similar to that of the latest installments of Monkey Island.

The original game used the

SCUMM (Script Creation Utility for Maniac Mansion) engine,

which includes a list of verbs with different actions that you have to click on to decide what to do with the objects, the setting or the characters.

Return to Monkey Island, on the other hand, will offer contextual actions depending on where you click on the screen, a change that is very controversial among lovers of graphic adventures because it tends to simplify the development of the story.

In addition to closing his blog for comments, Gilbert has announced that he will not show any more details of the game until launch.

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