Consumption Garzón announces a "specific law" for the "loot boxes" of video games
The
Ministry of Consumer Affairs
, led by Minister
Alberto Garzón
, has launched this Friday for public hearing and information the future law that will regulate the
'loot boxes' or
reward
chests of video games
, an intention of the minister that dates from before the pandemic of the Covid-19.
Thus, those interested will be able to make their
contributions to the
legislative text until next July 23.
Once the contributions are valued, it will be sent to the
Council of Ministers
and, after its approval, its processing will begin in the Cortes Generales as
a bill
.
The
Ministry of Consumer Affairs
has detailed that the rule will affect "only and exclusively" the Random Reward Mechanisms (MAR) or
'loot boxes
', where the prizes are interchangeable, that is, when the activation of the
reward mechanisms cost money
or other virtual objects purchased with money directly or indirectly (NFT, cryptocurrencies).
In this sense, the rule will affect
two different models
: on the one hand, the
loot boxes
that are inside the video games themselves and, on the other, the
websites or exchange platforms
outside the video game platforms.
Consumer sources have clarified that
"in no case" are video games in general equated to games of chance
, and a distinction is made between video games and MAR (random reward mechanisms) or
'loot boxes'
.
Among the
main novelties
included in the text, it is worth mentioning that
the access of minors will be prohibited
through documentary verification (DNI, biometrics).
For those over 18 years of age, there are possibilities to
limit spending
, either partially, through the establishment of
maximum time-amount
gaming sessions ;
or total through the self-exclusion system.
Real chance of winning
The law that will regulate the
'loot boxes'
or reward chests of video games will also oblige the operators of these video games to
offer truthful information
about the real probabilities of obtaining the prize.
As for
advertising
, physical or face-to-face advertising (outdoor signage, print media) is prohibited;
Online advertising is prohibited in web environments
(including social networks) not related to video games and on radio and television, except from 1:00 a.m. to 5:00 a.m.
Likewise, a
sanctioning
system is established for infractions: Minor (up to 25,000 euros), Serious (from 25,000 to 200,000 euros);
and Very serious (from 200,000 to 3
million euros
).
They can reach the closure of the means by which the services are provided or allow the activation of the MAR.
On June 1, the
Minister of Consumer Affairs
announced that Spain will be the first country in Europe to have "a specific law" to regulate the
'loot boxes'
or loot boxes of video games, that is, devices that have an economic value in
a real or fictitious market
and whose random prize can be resold or exchanged, including the famous NFT or
cryptocurrencies.
According to
Garzón
, three out of ten students claimed to have spent money on
video games in 2021
.
This population group is one of the main consumers of this type of content and, in turn, one of the most concerned about
consumer trends
that loot boxes can generate in them during game sessions.
"The
'loot boxes'
have been introduced with characteristics very similar to traditional games of chance, due to their
randomness
and the prizes they offer with measurable value," commented Garzón, who defends that having a
specific law
"will allow fun and that is compatible with the preservation and
maximization of the health
of all consumers and, in particular, of the most vulnerable".
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Alberto Garzon