• Consumption Garzón announces a "specific law" for the "loot boxes" of video games

The

Ministry of Consumer Affairs

, led by Minister

Alberto Garzón

, has launched this Friday for public hearing and information the future law that will regulate the

'loot boxes' or

reward

chests of video games

, an intention of the minister that dates from before the pandemic of the Covid-19.

Thus, those interested will be able to make their

contributions to the

legislative text until next July 23.

Once the contributions are valued, it will be sent to the

Council of Ministers

and, after its approval, its processing will begin in the Cortes Generales as

a bill

.

The

Ministry of Consumer Affairs

has detailed that the rule will affect "only and exclusively" the Random Reward Mechanisms (MAR) or

'loot boxes

', where the prizes are interchangeable, that is, when the activation of the

reward mechanisms cost money

or other virtual objects purchased with money directly or indirectly (NFT, cryptocurrencies).

In this sense, the rule will affect

two different models

: on the one hand, the

loot boxes

that are inside the video games themselves and, on the other, the

websites or exchange platforms

outside the video game platforms.

Consumer sources have clarified that

"in no case" are video games in general equated to games of chance

, and a distinction is made between video games and MAR (random reward mechanisms) or

'loot boxes'

.

Among the

main novelties

included in the text, it is worth mentioning that

the access of minors will be prohibited

through documentary verification (DNI, biometrics).

For those over 18 years of age, there are possibilities to

limit spending

, either partially, through the establishment of

maximum time-amount

gaming sessions ;

or total through the self-exclusion system.

Real chance of winning

The law that will regulate the

'loot boxes'

or reward chests of video games will also oblige the operators of these video games to

offer truthful information

about the real probabilities of obtaining the prize.

As for

advertising

, physical or face-to-face advertising (outdoor signage, print media) is prohibited;

Online advertising is prohibited in web environments

(including social networks) not related to video games and on radio and television, except from 1:00 a.m. to 5:00 a.m.

Likewise, a

sanctioning

system is established for infractions: Minor (up to 25,000 euros), Serious (from 25,000 to 200,000 euros);

and Very serious (from 200,000 to 3

million euros

).

They can reach the closure of the means by which the services are provided or allow the activation of the MAR.

On June 1, the

Minister of Consumer Affairs

announced that Spain will be the first country in Europe to have "a specific law" to regulate the

'loot boxes'

or loot boxes of video games, that is, devices that have an economic value in

a real or fictitious market

and whose random prize can be resold or exchanged, including the famous NFT or

cryptocurrencies.

According to

Garzón

, three out of ten students claimed to have spent money on

video games in 2021

.

This population group is one of the main consumers of this type of content and, in turn, one of the most concerned about

consumer trends

that loot boxes can generate in them during game sessions.

"The

'loot boxes'

have been introduced with characteristics very similar to traditional games of chance, due to their

randomness

and the prizes they offer with measurable value," commented Garzón, who defends that having a

specific law

"will allow fun and that is compatible with the preservation and

maximization of the health

of all consumers and, in particular, of the most vulnerable".

Conforms to The Trust Project criteria

Know more

  • Alberto Garzon