Containment exploded the use of video games
Text by: Agnieszka Kumor
Alone or online with other players, video games are exploding. Entertainment platforms are rubbing their hands because they are the big winners of the pandemic.
Publicity
Read moreMinecraft has just celebrated its 11th birthday. And the enthusiasm of fans for this video game of adventure and construction does not falter. Some 200 million copies of this game have been sold worldwide. And every month, 126 million play it on all media.
Mojang Studios were acquired in 2014 by Microsoft. The platform allows you to build a whole universe alone or online. Now, Microsoft's target is also parents with an educational version, available free of charge until the end of June. And it is a success. Since since its launch two months ago, it has been downloaded more than 50 million times.
Containment measures have exploded online uses of video games.
Publishers rub their hands, such as Epic Games, Twitch (owned by Amazon) or YouTube Gaming.
Because the global video game industry weighs $ 120 billion a year. With three main markets: Asia, North America and Europe.
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