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The global video game fever has resulted in a billing record . According to data from Nielsen SuperData Research Group, the industry generated $ 109.4 billion in 2019, 3% more than last year's 106.1 billion. At the top of the list again, Fortnite , the creation of Epic Games that pocketed 1.8 billion dollars, 19 times more than what was collected by Spanish cinema throughout the year . In matters of leisure, nothing can but video games.

In Spain they are the first audiovisual entertainment option, at a sidereal distance from the cinema, adding even Hollywood titles and other foreign proposals . In 2018 the sector entered 1,530 million euros - 13% more than in 2017 - compared to 585 million of the proceeds from movie theaters, with 9.62 million physical copies of video games sold and 1.29 million consoles.

The Nielsen data confirm the trend in crescendo , with the titles of free access topping the list with 80% of the total expenditure of the year and the mobile option leading the rise. Games like Candy Crush Saga and Honor of Kings help further increase the domain of phones and tablets as the favorite support of players across the globe, with three out of every five dollars generated through a mobile device .

Much of the blame was the irruption in the mobile game market such as Call of Duty , which pocketed $ 116.8 million last year. The unstoppable Fortnite phenomenon also took its share, although their numbers worsened after the frenzy of 2018. Their revenues dropped from $ 2.4 billion to $ 1.8 billion, a sign that their reign could be in check.

In addition to those two great powers, Pokemon Go, Candy Crush Saga and Honor of Kings all overcame the barrier of $ 1 billion raised . Meanwhile, the proposals of large studios such as Nintendo or EA gave ground with respect to 2018. The turnover was reduced by 5% to 18.9 billion dollars. Of course, for next year the forecast is flattering with the premiere of titles such as Cyberpunk 2077 and Final Fantasy VII Remake, in addition to the launch of the Xbox Series X and the Sony PlayStation 5 .

By markets, Asia ranked first in the world , followed by North America, Europe and other markets.

According to the criteria of The Trust Project

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