China News Service, Beijing, September 9th. On September 8, the review meeting of the national professional skill standards for e-sports players was held in Beijing.

This indicates that the national vocational skill standards for e-sports players will be officially promulgated. Practitioners in the e-sports industry will have national vocational skill standards that can be followed. They will pass open, fair and just learning methods and hold certificates according to their skill levels.

  Entrusted by the Vocational Skills Appraisal Center of the Ministry of Human Resources and Social Security of China, the China Cultural Management Association undertakes the organization and development of national vocational skill standards for e-sports players.

Earlier this year, the Vocational Skills Appraisal Center of the Ministry of Human Resources and Social Security and the China Cultural Management Association held a kick-off meeting for the development of national vocational skills standards for e-sports players, and put forward specific requirements on how to conduct investigations and studies. It was established by the E-sports Management Committee of the China Cultural Management Association Established the National Professional Skills Standards Writing Committee for E-sports Players, and carried out detailed investigations and standards drafting in the industry.

Photo courtesy of the review meeting

  As a new national occupation, e-sports players have different attributes and characteristics from other occupations. They cover more types of work, involve complicated classification, and change quickly in content, which brings greater difficulty to the compilation of professional skill standards.

Coupled with the sudden and severe epidemic at the beginning of the year, it has brought unprecedented challenges to the already complicated standard compilation work.

  Under such special conditions, with the support of relevant national scientific research institutions and universities, the E-sports Management Committee organized the editorial board experts to overcome difficulties. It took nearly half a year to visit and invite the International E-Sports Federation and the National Sports School Federation Science and Technology Sports Branch, National Sports Information Center E-sports Project Department, National Sports General Administration of Sports Science Research Office, Tencent Technology (Shenzhen) Co., Ltd., Tencent Sports Culture Development (Shanghai) Co., Ltd. , Guangzhou NetEase Computer System Co., Ltd. and other enterprises and organizations’ leaders and professionals have held more than a dozen symposiums, conducted extensive and in-depth communication with them, and mastered a large amount of detailed and accurate information and industry data. The actual demand situation of nearly 500 million e-sports users in China, more than 60% of them are young people and nearly 400,000 existing domestic practitioners, more than 100,000 new practitioners each year, and more than 2 million job gaps. Carefully compiled Published this national vocational skill standard (first draft).

  “In the formulation of many vocational skills standards, e-sports players may be the most difficult one.” Ge Hengshuang, a second-level inspector of the Vocational Skills Appraisal Center of the Ministry of Human Resources and Social Security and Director of the Standards Division, said that in accordance with Article 69 of the Labor Law, the state Determine occupational classification.

The national vocational skill standard is a normative requirement for practitioners’ practice behavior, which is oriented towards professional activities and takes vocational skills as the core.

The e-sports industry has its particularities. The formulation of national vocational skill standards for e-sports players must consider finding the right carrier for them and try to make bold innovations.

In the end, the introduction of this standard can find career planning ideas and career development directions for people who make a living on the e-sports profession.

  At the review meeting, Zhang Lingzhi, deputy director of the Standards Division of the Ministry of Human Resources and Social Security, introduced the requirements for the review of vocational skills standards, affirmed the standard (first draft) writing work, and suggested that the editorial board experts should fully consider the professional characteristics of e-sports players , To focus on enhancing the implementation of the standard, so that the standard can be implemented smoothly after its promulgation.

  Experts and leaders participating in the review meeting conducted in-depth discussions on the content of the standard (preliminary draft). Representatives of industry management organizations, professional standard compilation experts, e-sports industry-related companies and clubs used their own experience and experience in e-sports. Based on the professional understanding of the employees, a large number of innovative opinions and suggestions were put forward in combination with the characteristics of the industry. The final review meeting formed a written review report.

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