It's hard to find someone in the world of electronic entertainment who doesn't know the name of John Carmack.

Creator of emblematic games such as Wolfestein 3D, Doom or Quake, he is also one of the great promoters of what is known as

the second wave of virtual reality

.

In 2013 he joined Oculus as technical director and, when Meta acquired the company in 2014 for 2,000 million dollars, he went on to advise the team in charge of developing the different virtual reality headsets that the company plans to put on the market.

Last week, however,

Carmack announced that he has left his post

, frustrated with the way Meta is executing its plan to create the so-called "metaverse," the collection of virtual experiences that, as Mark Zuckerberg promises, will take place. much of our life.

Although Carmack still believes in the potential of virtual reality, he has questioned Meta's efficiency, saying

the company has "a ridiculous amount of people and resources

, but we constantly self-sabotage and waste efforts."

"It has been a constant struggle for me. I have a voice at the highest levels, so it seems that I should be able to move things, but obviously I am not persuasive enough," he explains in a brief publication announcing his departure. .

Although Carmack doesn't give specific details about the problems in Meta, he does refer to the low graphical quality of the products, despite the fact that they have the potential to offer much better virtual worlds.

Meta's virtual reality tools

, such as Horizons Worlds - a kind of virtual social network - have been

widely criticized

for offering very poor graphics, with avatars that still lack legs and the textures and complexity of shapes that one would expect from a game. of the Nintendo Wii console.

Mark Zuckerberg himself has recognized that there is a lot of room for improvement and that the Horizon Worlds team is preparing more realistic experiences to accompany the company's future virtual reality headsets, which will also be much more powerful.

The bad economic situation that the company is going through - its income from advertising on Facebook and Instagram have plummeted in 2022 -, however, has led Zuckerberg to

cut the workforce

by almost 11,000 workers

.

Although the metaverse remains a priority on paper, he faces an increasingly hostile group of investors who demand that he refocus on the advertising business instead of getting lost in virtual worlds.

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