From niche carnivals to mass competitions, Chinese e-sports has continued to break down prejudices and barriers for more than 20 years.

  In 2001, Chinese players Ma Tianyuan and Wei Qidi won the first world championship of Chinese e-sports in the WCG StarCraft 2V2 event.

At that time, e-sports was only a niche existence and could not be compared with traditional sports.

  How do e-sports players pursue their dreams?

How can e-sports promote exchanges between Chinese and foreign youth?

What is the current status of e-sports development in China?

In this regard, China News Agency's "Ask East and West China and Foreign Youth Dialogue" invited Li Jie, deputy director of the E-sports Working Committee of the Internet Society of China, Chen Jingwei, deputy dean of the School of Animation and Digital Art, Communication University of China, and Cao Zhishun, a professional player of "Glory of the King" (game ID : Jiucheng), Italian-Chinese "League of Legends" professional player Zhao Zhiqiang (game ID: shad0w) started a dialogue.

  Experts said that as an emerging sports industry integrating technology, competition, entertainment and social networking, the value of the e-sports chain is prominent, and the industrial linkage effect is constantly improving.

At the same time, the social recognition of e-sports is increasing day by day, coupled with the rapid rise of the game live broadcast industry and mobile game products, the growth momentum of China's e-sports industry is strong.

  E-sports players said that e-sports is an emerging "world language". In the world of e-sports, friends from all over the world can understand each other, unite and cooperate, and compete fairly.

In the communication in the virtual world, the self-cultivation and heritage in their respective cultural DNA are displayed.

Responsible editor: [Luo Pan]