[Explanation] Zhu Mengting, a native of Wuhan, graduated from Hubei Academy of Fine Arts, majoring in intangible cultural heritage, but embarked on the road of professional e-sports player, is a rare female professional player in the e-sports circle.

  [Concurrent] Zhu Mengting

  I graduated from Hubei Academy of Fine Arts in 2015. When I was in school, I had played (played) professional (competition) and (game) official commentaries before. Chu Jing E-sports was established in 2017. I The hope is that more people can see China's e-sports, and then can see how rich the content and culture of China's pan-entertainment are.

  [Explanation] 4 years ago, Zhu Mengting opened a home appliance competition company in Wuhan Optics Valley. So far, it has absorbed and cultivated more than 3,000 e-sports anchors from Hubei, Guangdong, Hong Kong, Macau, Taiwan and overseas.

From a professional e-sports player to an entrepreneur, Zhu Mengting has been challenging herself.

  [Concurrent] Zhu Mengting

  After doing it for a while, I discovered that there is still a lot of room for development in the entire industry.

So I want to say whether I can set up such a stage after graduation. Through my existing resources, we can let more of our young people who like games and love games and pan-entertainment join us together. Do something worthwhile.

  [Explanation] Zhu Mengting believes that as the "Gen Z" grows up, e-sports as a sport will accelerate professionalization, commercialization, and industrial development prospects.

And in recent years, the popularity of "Chinese style" and "Chinese tide" has swept the world. Zhu Mengting has successively absorbed more than 3,000 high-level game players from all over the world to join the company.

  [Concurrent] Zhu Mengting

  We want more of the pan-entertainment content of the game. The future is not limited to the game itself. We also hope that the game content can be integrated with the culture of each city, or even more with the history of our country, or in other words. Some interesting stories about our country, in this way, our spread path and the number of people and area covered will be wider.

  [Explanation] In recent years, the e-sports industry has gradually entered the public eye.

Zhu Mengting said that in the future, e-sports will accelerate its professionalization and commercialization, and its development prospects are worth looking forward to.

I hope that more Chinese cultural and historical elements can be incorporated into the game in the future, using e-sports as a medium to convey Chinese culture to young people at home and abroad.

  [Concurrent] Zhu Mengting

  In fact, like some of our current strategy games, such as the history of the Three Kingdoms, or Dynasty Warriors, in fact, the background of these games comes from the history of our country.

Then we discovered that there are actually cultural differences, but the cultural tolerance of our country is very strong.

For example, like A Dream of Red Mansions, for example, like Journey to the West, and then extract one of them, we design it into various stories, and then our players can take the role of this story as the first point of view to go immersively Feel that what happened to this character in the scene at that time, and what stories were there. In fact, with this set of (directions), we can further integrate with our country's history in the future.

  Reporter Zheng Ziyan reports from Wuhan, Hubei

Editor in charge: 【Luo Pan】