League of Legends officially released the LPL poster.

  Chinanews client, Beijing, October 14th (Wang Hao) After 17 days of fierce battle, the 2020 League of Legends Global Finals (S10) recently ended the group stage competition.

It is rare for the teams to advance to the quarterfinals to have a three-day rest period to accumulate energy for the more cruel knockout.

  However, the heat of this event did not cool down due to the suspension of the game.

In this year when a large number of sports events have been postponed or cancelled due to the epidemic, the S10 held in Shanghai, China has become an e-sports event that has attracted worldwide attention.

Now that as the schedule continues, the players are getting better and better, and what is the heat of this game after leaving Summoner Canyon?

The ups and downs of the event

  Judging from the results of the group stage, it was not too unexpected. The top eight places were divided by the three strong leagues.

Among them, the Chinese mainland (LPL) occupies three seats, namely TES, SN and JDG, and the South Korea (LCK) also occupies three seats, namely DWG, DRX and GEN.

In the European Division (LEC), two teams advanced to the quarterfinals, FNC and G2.

The quarterfinals matchup chart.

  But judging from the group stage process, there have been some upsets.

For example, the first seed TES in the LPL division lost upset to FLY, the second seed JDG in the LPL division lost to the promoted team PSG, and the third seed SN doubled the LEC first seed G2 in the two matches for the group first. It is also a small unpopularity.

  Such "small accidents" also continued to stimulate the audience's enthusiasm for watching the game. The group stage matches can be described as "exciting".

  The result of the draw of the quarterfinals showed a more subtle situation.

In the upper half of TES vs. FNC, JDG and SN started the LPL civil war.

In the lower half, G2 will face GEN, and DWG will usher in the LCK civil war with DRX.

  On the whole, the two European teams have to face the encirclement and suppression of the three teams of China and South Korea, which makes many people think that the final will be a battle between China and South Korea.

  From the performance of the group stage, the upper half of the LPL team is highly likely to advance to the finals, but the G2 in the lower half of the group stage performance is average, but in recent years against the South Korean team basically maintained a complete victory, maybe Become the biggest variable.

Social media is extremely hot

  In China, compared with traditional sports events, e-sports games with Internet attributes have always been more popular on social media.

S10, as the highest level of the League of Legends professional tournament system, has naturally triggered more extensive discussions on social media.

  The content that netizens pay attention to is not limited to the game itself. On-site and off-site news related to star players, related remarks of e-sports practitioners, and even lace news about the event host have all become the subject of hot discussion.

To a certain extent, this is a profile of the relatively mature domestic e-sports industry.

Screenshot of Weibo.

  As of 3:00 pm on October 12, the reading volume of the two main S10 Weibo topics on Sina Weibo has reached more than 3 billion.

The topic "League of Legends S10" has a reading volume of 3.89 billion and a discussion volume of 1.123 million.

The topic "2020 Global Finals" has a reading volume of 3.11 billion and a discussion volume of 1.217 million, which shows the attention of the event.

  In terms of the number of spectators, the S10 Global Finals, which is rooted in the live webcast platform, occupies the C position on multiple platforms.

Take the Bilibili website with exclusive copyright as an example. According to the data standards of the website, the popularity of each game will not be less than 10 million. Whenever there is an LPL team, the data will easily exceed 50 million, even higher.

  Overall, S10 can be said to be an undoubtedly popular on domestic social media at present, and as the more topical knockout matches are coming, there is still room for this popularity to continue to increase.

Boldly try to open up the audience

  Compared with the global finals in previous years, this year's S10 does not account for "time".

Since the beginning of this year, the global spread of the new crown pneumonia epidemic has brought many difficulties to the competition.

Even if it is held as scheduled, before the unveiling of S10, the outside world is still generally worried that there will be no live audience, and the effect of the game will be greatly reduced.

  However, at least from the current point of view, the organization, packaging and publicity work of the event organizers is fairly good as the difficulty of running the game has increased geometrically.

Although it is not perfect, there are many points worthy of recognition and reference for the S10 in the case of epidemic prevention and competition.

Effect picture of the game scene.

Image source: League of Legends tournament official blog

  In particular, the organizers recently announced that the championship and runner-up finals will allow spectators to enter the game, which has pushed the popularity of this event to a high point.

The S10 finals will be held at the Shanghai Pudong Football Stadium on October 31. It is estimated that 6,312 qualifications will be opened.

Whether it is the scale of the game or the free tickets, it has become a bright spot in the current international sports arena.

The audience has a lot of influence on the atmosphere of the game.

(Data map: 2019 NEST National E-sports Competition (League of Legends) Summer Finals. Photo by China News Agency reporter Qu Honglun)

Cultural atmosphere still needs guidance

  The rapid development of e-sports in China has long since become an unchangeable fact.

At the same time as the development of the competition, the e-sports culture also emerged and developed.

The development of new things has two sides, and e-sports culture is no exception.

  Youth, openness, vitality, and tolerance are the positive impacts of e-sports on the image of some cities.

The e-sports competition itself, like traditional sports, contains exciting elements such as dreams, enthusiasm, and hard work. These are the good aspects of e-sports culture.

During this S10 period, the mainstream cultural image delivered to the outside world is also the same.

  But we must also see that due to the high level of attention, while bringing traffic, today's e-sports industry is also full of irrational and even uncivilized phenomena that urgently need to be regulated.

  In the qualifying stage, LPL's fourth seed LGD showed ups and downs and struggled to qualify for the group stage.

In the group stage, several teams from the LPL had problems of varying degrees such as team running-in. In the end, the three teams advanced and LGD was eliminated.

LGD was eliminated.

Image source: League of Legends official blog

  Chinese netizens are naturally most concerned about the LPL team, but some viewers have not been able to adjust their mentality in the face of defeat.

The "Keyboard Man" commonly seen in the field of competitive sports began to exert its power.

  Many of the comments on the Internet about some players who did not perform well in the group stage are beyond the scope of criticism.

Rumors and verbal abuse can be seen almost everywhere, and what's more, when the club's address is obtained, the club can be overwhelmed by sending provocative items.

  The S10 held in China is after 2017, the League of Legends Global Finals once again came to mainland China.

This event, this sports event, and even e-sports should not be burdened with something heavier than competition.

Let the regret stay yesterday, and let the world see that China e-sports not only has good events, good players, but also good audiences.

(Finish)