Chinanews client, Beijing, August 3 (Xing Rui) I don't know when, fitness somatosensory games have set off an upsurge in the sports field. With the explosive game "Fitness Ring Adventure" launched by Nintendo, "home fitness" has been favored by more and more people and has become an increasingly popular topic.

  As the name suggests, "Fitness Ring Adventure" integrates somatosensory sports and adventure games. Players can recognize their own movements through a thigh strap and a lightweight yoga ring to achieve the effect of fitness in the game. Combining boring fitness with fun games sounds like a perfect way to lose weight and shape your body.

  But in reality, if the goal is to lose weight and fitness, how to achieve this demand in a happy and interesting game process seems to be a problem faced by many players.

Screenshot of the game introduction.

  For those who want to lose weight, this game is very attractive. However, from the New Year to the present, he has spent a lot of time on the game, and he has not lost much weight.

  What is commendable is that in the attribute of the game, the performance of "Fitness Ring Adventure" is indeed excellent, otherwise it would not be so popular. In the core mode of the game-adventure mode, the dark dragon "fallen pull attack" dominates the entire world. In order to save this world, the player will become a body of justice, bravely break through various levels, and embark on an adventure journey. In this process, players need to release "energy" through various fitness actions and defeat monsters on the journey.

  On the one hand, the gradual in-depth plot can increase user viscosity and satisfy the curiosity of the players; on the other hand, the unpredictable scenes encourage players to constantly unlock new fitness actions, gain a sense of accomplishment, and become the player to continue The motivation to break through.

  In Xiao Ma’s view, this is also the reason for the fire of "Fitness Ring Adventure": one is that the rich content and exquisite settings make the game itself very attractive; the other is the "I exercise" after using it. The psychological suggestion of "dead".

Screenshot of the game introduction.

  This is why during the previous period of the epidemic, the "home fitness" attribute of "Fitness Ring Adventure" made it more popular, which was already popular all over the world, and it was still hard to find a single product on domestic e-commerce platforms when it was fired for more than 1,000 yuan.

  In terms of fitness attributes, if the player's purpose is to exercise in the game, then "Fitness Ring Adventure" can undoubtedly meet the needs of users. However, some players want to achieve the goal of losing weight and shaping through the game, I am afraid that more efforts will be needed.

  As we all know, in order to get rid of fat, in addition to reasonable exercise, it must be supplemented by strict dietary control. After every level upgrade in the game, the pony can experience the thrill of sweating profusely. However, after the exercise, he used "Fat House Happy Water" to reward himself, and the weight of the pony is as stable as ever.

  In fact, in the final analysis, "Fitness Ring Adventure" is just a somatosensory game, even with fitness attributes, it also requires users to have strong self-control. In addition, for "Xiaobai" who are new to the fitness pit, some professional movements without special guidance may also cause sports injuries.

Screenshot of the game introduction.

  Xiao Wang, a white-collar worker in the office, bought the game during the epidemic, but he only used it three times before putting it aside. Xiao Wang’s point of abandoning the pit is: "The movements it gives, without the guidance of a fitness coach, the movements are not standard or not, but they hurt the body."

  In the game, a virtual teacher named "Mipley" will demonstrate various fitness actions for the players. Although the yellow warning will appear on the screen when the actions are not standard, but in terms of the details of the action, "Mipley" definitely cannot Replace offline fitness coaches.

Teacher Mipley in the game.

  Compared with traditional fitness, the biggest advantage of fitness games may be cost savings. According to the current market price, the price of "Fitness Ring Adventure" is about 700 yuan. Compared with a fitness card of several thousand yuan, it is undoubtedly a cheap way of fitness and saves the time to go to the gym. . Therefore, it is more friendly to otaku nerds who do not like to go out.

  As a large category of functional games, fitness games have long been common in the market. It makes the boring fitness process fun, which is naturally a good thing. However, for people seeking higher fitness goals, "Fitness Ring Adventure" is not enough to achieve the effect of a traditional gym; for people who only yearn for games, even if the settings are richer, it is ultimately tedious and repetitive. Fitness moves may become an obstacle to their persistence.

  It sounds like a good wish for games and fitness. Many somatosensory games are also working hard in this direction. But if players really want to achieve a specific weight loss or fitness effect, it is definitely not enough to rely on the careful study of game developers. (Finish)