The group, which owns the popular messaging application WeChat, last year made a profit of 188.2 billion yuan (25.3 billion euros). It was 224.8 billion yuan in 2021 and had then increased by 41% year-on-year.

Its turnover for 2022 is down 1% year-on-year, to 554.5 billion yuan (74.7 billion euros).

After years of meteoric growth in one of the world's most dynamic and connected markets, internet companies in China have been under pressure from the authorities since 2020.

The main tech players have been singled out in terms of competition and personal data, after years of relative laxity, which has destabilized the sector.

Since 2021, the Chinese authorities have also imposed a drastic weekly limit of three hours of online video games for those under 18, to limit addiction among the youngest.

These restrictions had weighed heavily on Tencent's profitability: the world's number one in the sector had recorded in August the first decline since 2004 in its quarterly turnover.

Its relations with the government now seem to have calmed down: after a year and a half of hiatus, the group has been regularly obtaining video game licenses in China since November.

This sesame is mandatory to market a game on the largest world market.

Tencent is a key player in the tech industry in its country because of the omnipresence of its WeChat application (messaging, online payment, social network).

It is present on almost all phones in China and serves as a means of payment daily for hundreds of millions of Chinese, in a country where cash is becoming increasingly scarce.

© 2023 AFP