A swivel arm with a huge needle protrudes over the treatment chair in the clinic for artificial intelligence.

Brain-like balls are stuck in screw-top jars on a shelf.

A box is labeled "Anti Pain" and a bottle is labeled "Brain Wash Shampoo."

A white robot child stands in a display case, and a photo of “Dr.

Frankie Stone".

And the door is closed.

Locked with four combination locks.

How are you getting out of here?

Florentine Fritzen

Editor in the Rhein-Main-Zeitung.

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The scenario is in the Hofheim City Museum, but that's easy to forget in the Escape to Freedom exhibition, which opens this Sunday.

The AI ​​Hospital is one of five rooms in which children and young people from the age of ten to early August can play escape adventures.

Adults too, of course.

The principle is well known: the clock is ticking, within half an hour you have to solve the riddles of the room and escape to freedom.

This is the overriding museum-pedagogical theme of the exhibition at the Alice Museum for children in the FEZ Berlin, a place for play, learning and education.

After the premiere in the capital, she is now on the move.

Hofheim is the first stop.

Toil in poison for sixteen hours

At the beginning, the adventurers find out what mess they are in.

The clinic is a place of optimization that can eliminate undesirable characteristics by intervention in the brain, such as shyness.

The visitors turn into a school class that is supposed to have smart chips implanted there.

So it is important to escape as quickly as possible.

In another room, visitors slave away as workers in a factory.

They're exposed to toxins sixteen hours a day, and when regulators come they're locked away.

The clock on the wall says five to twelve.

In addition to a text by Karl Marx, there is a test sheet for the air turbine.

Cardboard boxes full of "Substance A" are stacked on the floor.

Again the exit of the exhibition room is locked.

Not the entrance, by the way, the group has to think about it without it.

Developed by the target group for the target group

The games were developed, tested and improved by seventh to eleventh graders in Berlin, as museum educator Pia Grotsch from the Alice Museum reports.

The young people initially built the rooms out of cardboard.

When all five concepts were in place, a company was commissioned to build them out of wood, pressboard, plexiglass and metal.

Simple, bright and refined, the rooms make you want to explore.

"The special thing is the mediation format," says Inga Remmers, director of the Hofheim City Museum.

Specially trained moderators and supervisors accompany the groups of visitors.

Among the volunteers are former teachers and young workers.

If freedom is regained, it will be discussed.

Pia Grotsch says that when playing, young people realize exactly what the spaces have to do with freedom.

Teamwork is also a learning objective;

companies in Berlin were also interested in the exhibition.

The supporting program includes workshops for children and further training for teachers.

The entire exhibition can even be booked for children's birthday parties - then the adventurers have all the puzzles just for themselves.

More than seven adventurers should not explore a room at the same time.

Breaking out is also possible as a couple or alone.

Clues to the number combinations of the locks can be hidden anywhere.

In a room there is a Geiger counter with the code 113. Does that mean something?

Does the screwdriver help, but the bit is missing?

Is it important that a piece of paper is attached to the pin board with a magnet?

This time, a group of journalists sense that a gigantic fusion power plant will cause a gigantic catastrophe and have to shut it down.

If that's too technical for you, you can also free the bull terrier Cherry from his golden kennel - and think about the crystal chandelier and the flickering open fire in the dog mansion.

Or conquer evil magic in the magic house.

The museum only asks that you register in advance.