China News Service, Fuzhou, August 1 (Zheng Jiani Lin Chunyin) "E-sports has become a bridge to promote friendly exchanges between cross-strait youths. This vision is being realized." Deng Huiqiao, a Taiwanese student who graduated from Fuzhou University and a rookie in e-sports, was in Fuzhou on the 1st. Said so.

  Deng Huiqiao is a professional e-sports player and currently serves as the captain of the women's team of the RW Xia e-sports club.

On July 31, at the first cross-strait (Fuzhou) e-sports elite school exchange competition in Fuzhou, she was invited to be the anchor of the final. After the game, she accepted an exclusive interview with a reporter from Chinanews.com.

  In 2017, Deng Huiqiao came across the sea from Taiwan and studied at Fuzhou University.

At the same time that the mainland e-sports campus events are booming, she has gradually gained fame and joined the ranks of mainland professional players, who loves "playing games".

Students from Wuhan University won the championship of the cross-strait (Fuzhou) e-sports elite school exchange competition.

Photo courtesy of the interviewee

  In recent years, Deng Huiqiao has expeditioned to METP Malaysia E-sports, Southeast Asia International Team Exchange Tournament and so on.

In 2020, she teamed up with mainland players to win the runner-up of the Tencent E-Sports Games (TGA) Women's Professional Tournament and the World University Student E-Sports Tournament (WUCG) Women's College Championship.

  Deng Huiqiao said frankly that in recent years, the scale of the cross-strait e-sports industry has continued to expand. E-sports has been listed as an official sport by the International Olympic Committee in 2017, and then became an official event of the 2022 Asian Games. "This series of positive measures are all It is promoting the professionalization and standardization of the e-sports industry."

  "This has opened up a new space for cooperation between young people on both sides of the strait who like to play games." Deng Huiqiao said that there are currently many Taiwan compatriots developing in the mainland e-sports industry, including professional players. "I think among these people, especially Outstanding players are likely to form a strait combination to compete in the Asian Games."

  The cross-strait (Fuzhou) e-sports prestigious school exchange competition attracted a total of 24 teams from 12 prestigious universities on both sides of the strait, including Fudan University, Zhejiang University, Taiwan’s Tsinghua University, and Taiwan’s Chung Cheng University.

Wuhan University won the championship, Taiwan Chung Cheng University and Huazhong University of Science and Technology ranked second and third respectively.

  In the cross-strait e-sports salon, Deng Huiqiao resumed the game and talked freely about the difference and complementarity of the cross-strait racing style.

  She believes that there is a big difference between the tactics used by Taiwan players and mainland players in the arena.

"Taiwan’s jungler's strategy focuses on grabbing the bottom lane and opening up the advantage for the team in the early and mid-term. The mainland players will choose to avoid the battle or go to the top lane in the early period, and will launch a fierce offensive in the mid-to-late team battle. ."

The cross-strait (Fuzhou) e-sports elite school exchange competition will be held in Fuzhou on July 31.

Photo courtesy of the interviewee

  Deng Huiqiao pointed out to reporters that there are also differences in e-sports education models across the Taiwan Strait.

"Taiwan's e-sports education focuses on the school's e-sports major to train student players. The mainland's e-sports education benefits from the rich resources of local events, and most of the students are trained for the purpose of participating."

  "Respect for such differences to complement each other, and cooperation between cross-strait e-sports players must be promising." Deng Huiqiao suggested that similar cross-strait e-sports summer camps can be opened, with targeted online courses and practical courses to achieve resource sharing and promote collaboration.

  Deng Huiqiao noted that the new trend of e-sports activities in the mainland is to integrate e-sports with cultural tourism and promote local development.

"E-sports drives the flow of people and injects local culture, which not only allows different groups to experience the local humanities and customs, but also enriches the diversity of the event."

  In the second half of the year, Deng Huiqiao will participate in a number of events.

"The prospects for development in the mainland are vast." She expects that large-scale international e-sports events can open up an independent women's track.

(Finish)