Video games: the E3 show is back with a 100% online version

The E3 fair, the annual world mass for video games, opened on June 12 for a 100% digital version after an interruption last year due to the Covid-19 pandemic.

© E3 / ESA

Text by: RFI Follow

3 min

While the 2020 edition had been canceled due to the pandemic, the 2021 edition of the largest exhibition dedicated to video games in the world is being held this time online until June 15.

When it opened, Ubisoft notably unveiled images of its new game based on Avatar, the science fiction film by James Cameron.

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The video game market is probably

one of the big winners from Covid-19

.

Moreover, Stanley Pierre-Louis, director general of the organization of the show recalled that video games have entertained, brought together and allowed millions of people around the world to hold out during the pandemic. 

Although this year's edition

is being held online

, the organizers have planned many new features that will be presented and disseminated on the internet and on social networks. 

The premiere was given to the French publisher Ubisoft which unveiled the unseen images of its new adventure game

Avatar: Frontiers of Pandora

, based on the science fiction film by James Cameron whose sequel is expected in the cinema.

The game will be available in 2022 on several media: PlayStation 5, XBox Series, PC, and

cloud gaming

on Google Stadia and Amazon Luna.

Ubisoft also relies on its flagship

Assassin's Creed

franchise

. The firm has announced a new extension and additional downloadable content for its latest installment released in November 2020 on consoles and PC:

Assassin's Creed Valhalla

. On the program for this summer: a new scenario, additional objects, a new game mode ... In short, something to delight fans of the series which began almost 14 years ago, in November 2007.

And then a newcomer to the show, the American mobile telephone operator Verizon, which will emphasize the importance of 5G in video games.

Its use would increase virtual reality, making games more efficient for the enjoyment of players, but also better comfort for games with dematerialized access on the

cloud

.

A financial windfall that could amount to hundreds of billions of dollars. 

► To read also: “Retrogaming”: play old video games, at what price?

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