Known for League of Legends, Riot Games ’first shooter game, Valorant, was released earlier this week. This is a first-person tactical shooter game made for PC in the near future, with an age limit of 16 years.
In Valorant, two teams of five compete against each other in a 25-round match where the attackers try to detonate a bomb (in the “Spike” game) and the defenders block it. The game has three game modes (traditional match, race mode [disabled for now], fast-paced Spike Rush), four maps (Ascent, Haven, Bind, Split) and 11 characters or agents (Phoenix, Jett, Viper, Sova, Cypher, Brimstone, Sage , Omen, Raze, Breach, Reyna).
Ilta-Sanomat tested the game already in April during a closed test phase, when Riot was found to have the ingredients of a big hit in his hands. Now is the time to give a final verdict once the full version is released.
Valorant currently has 11 different characters or agents. There are three game modes and four characters.
Having played Counter-Strike for 15 years and spent more than 10,000 hours on it, it’s hard not to compare games to each other. And I think that’s just ok, because they really have a lot in common with each other.
Still, it’s easy to say the following: Valorant is an excellent game in every way that can only be recommended to all fans of shooter games. While it doesn’t bring anything completely new or revolutionary to the genre, the game stands out from many other competitors.
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In the case of Valorant, we can speak of a purely competitive game, because the game modes by their nature do not provide any opportunity for pure fun. In CS, for example, the so-called general games, or publas, are anything but serious competition.
The tutorial of the game is quick and teaches the basics, but after that the player is on their own. You can't play against the computer in practice. The lack of different training methods is a big minus, as the game is sure to interest many who are not already familiar with Shooters like CS or Call of Duty.
There are always five players on a team. The character is selected before the match and played until the end. There cannot be two identical characters on a team.
In the past, I chose the pace of the game to be a little too slow for myself, but as the game hours go up, I’m getting used to this better. The game mechanics feel good, and shooting is still a and o for the most part, but in competitive matches, team play and agent differences are emphasized. The maps are not the best possible, but they differ appropriately and offer different game styles depending on the character.
The characters, or agents, differ from each other in that everyone quickly finds their own favorites. Sometimes it’s downright chirping when someone else chooses your favorite character right first. Then it annoys you even more when you find that there are only characters left who may not have played a single time yet. Or has been played, but the games went quite last time ...
Valorant rotates perfectly with my own iron. There have been no mistakes, and you can set things up very comprehensively in the menus. Technically, the game is good, especially considering the test phase only started in April.
Economics is a significant part of the game. In addition to weapons, play money is used to buy character-specific abilities.
Valorant is not perfect, although praise has become listed quite a lot. The biggest shortcomings are the number of game modes and the functionality of the race mode. Also, the game isn’t very favorable for first-time shooter games, but this is a common problem in the genre.
There are three game modes, but in a way only two, because the only difference between normal and race mode is the latter’s visible skill rating. Spike Rush is a fast-paced game mode where all players use the same, rotating weapons.
Spike Rush matches last 8 to 15 minutes, but normal and race mode matches are something between 20 and 40 minutes. For casual gamers, Spike Rush is sure to please some, but it’s hard to imagine the current game modes being enough for the future.
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Surprisingly, the game does not have the desired, popular and fast-paced deathmatch game mode, where the player gets back to the game as soon as they die. It’s easy to practice shooting, for example, or familiarize yourself with maps. In CS, it is popular for heating. The lack of game space is a big minus, although Riot has confirmed it will increase later.
You can buy different skins for real money from the store. However, like CS, skins cannot be exchanged or monetized.
There are eight different skill levels in race mode, but all players are in the same pool, so to speak, when looking for a game. Thus, a person who leaves the game alone can get a group of five friends against his or her own skill rating, which unfortunately often means a pretty certain loss. Riot has not yet decided whether it intends to bring to the game a true solo or doubles mode, which is highly coveted.
In terms of competition, the game otherwise has a lot of potential. It has already been seen that many top players from different games have switched to Valorant. Reputable teams like Cloud9, TSM and 100 Thieves have already shopped players. Riot has not yet said how it intends to support the race side of the game.
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Although Valorant is free to play, you can embed money in the game if you wish. However, benefits cannot be bought with money. The paid season pass offers missions and small prizes (portraits, titles, spray, gun shirts). Skins can also be purchased directly from the store for cash, but unlike CS, they cannot be exchanged. In other words, there is no way to get the euros injected into the game back.
Valorant is already a really good and praiseworthy game, but what will happen next year? Riot has a massive jump game in his hands, but expectations must be able to redeem the upgrade after another. If new content is added to the game on a regular basis, the racing side takes off and the game feels constantly fresh, it’s hard to see its popularity go down for a long time.
At the end of the game, the win (or loss) is announced very clearly.