Meat, loot, repeat. The main ingredients of "Diablo" have not changed with the long-awaited sequel.
Rather, the systems for the perpetual slaughter of monsters, phantoms and undead skeletons have been refined for hardcore gamers and simplified for "noobs", i.e. beginners. It's possible to make "Diablo IV" as crushingly difficult as "Elden Ring," but that's not a requirement, although of course it rewards itself better.
"Diablo IV" allows the player to choose from five different classes of warriors and black mages. You are then thrown into the human world of "Sanctuary". A battlefield between heaven and hell at war. The demon Lillith (according to Jewish mythology, Adam's first wife before Eve) threatens to unleash the forces of hell.
The aesthetics of the "Diablo" world remixes various religious and ancient myths that create a beautifully gothic spirit and flow with beautiful graphics, at least on the new generation console.
The mystery is denser than before in the series, with excellent voice acting that makes up for those moments when the script limps back towards boyhood clichés.
But why fix something that was never broken? "Diablo" should be exaggerated. It adds to the pleasure of the grinding and ever-changing demon slaying.
The controls are smoothly designed but require dedication and timing in the constant button "mass hand". As well as carefully considered decisions regarding the updating of weapons and magical abilities.
The possibilities for variety feel endless and will give the game a long life on the internet, which is a requirement as the game does not work offline. "Diablo IV" has a devilishly addictive playability that could potentially become detrimental to many relationships.