China News Service, Shenzhen, December 26th (Reporter Zheng Xiaohong Tang Guijiang) The 18th China (Shenzhen) International Cultural Industry Fair will be held in Shenzhen soon. As a national, international and comprehensive cultural industry fair, cultural fair It has been successfully held for 17 sessions so far, bringing together more than 100,000 kinds of cultural and creative industry exhibits at home and abroad every year, and more than 4,000 cultural industry investment and financing projects are displayed and traded on the spot. It is known as "the first exhibition of China's cultural industry". A cultural industry event is about to be unveiled, which also draws attention to the development of the cultural industry in Shenzhen, where it is held.

  Shenzhen City earlier proposed the goal of building the cultural industry as one of the four pillar industries, and introduced a series of cultural industry policies to actively cultivate cultural industry market players. Since 2012, the city’s cultural industry has maintained a rapid development momentum, with an average annual growth rate of 15. %, the added value of the city's GDP has steadily increased to more than 8%, and the overall strength ranks in the forefront of the country. The creative design, animation games, digital culture and other industries have obvious competitive advantages in the country.

Shenzhen Antique City (data map) Photo courtesy of the Organizing Committee of the Cultural Expo

  Statistics show that at present, the added value of Shenzhen's cultural industry has exceeded 250 billion yuan, with more than 100,000 legal entities and more than 1 million employees. It has created a number of national-level industrial platforms such as the Cultural Expo, the Cultural Exchange, and the foreign cultural trade base. , and formed distinct industrial characteristics.

  The development of the cultural industry is inseparable from the vigorous development of market players.

According to incomplete statistics, there are currently more than 100,000 cultural industry legal entities in Shenzhen, with more than 1 million employees.

Among them, there are more than 80 listed companies at home and abroad, and more than 250 specialized and new companies.

  In Shenzhen, a number of nationally well-known cultural enterprises have emerged in creative design, animation games, cultural tourism, high-end printing, gold jewelry, cultural equipment R&D and manufacturing, and many other industries.

In the field of games, there are many leading enterprises such as Tencent, Chuangmengtiandi, and China Mobile Games. In the field of animation, Tencent Animation, Huaqiang Animation and Universal Digital have strong strengths. Many printing companies such as Yutong Technology, Jinjia, and Artron have been selected as "National Printing Enterprises". Top 100", among which YUTO Technology has been awarded the first place among the top 100 printing and packaging enterprises in China for many years.

  In addition, Luohu Shuibei is the gathering area for gold and jewelry, accounting for more than 60% of the national market share. There are leading companies such as Chow Tai Fook, Jin Yafu, and Chow Tai Sang.

Shenzhen has a large number of leading enterprises in the field of R&D and manufacturing of cultural equipment, such as Zhaochi Co., Ltd., KTC, Guanxu Electronics, and Shaoyin Technology.

  At present, there are 71 cultural industrial parks above the municipal level (including the municipal level) in Shenzhen, more than 10,000 enterprises have settled in cultural industrial parks above the municipal level, and nearly 200,000 people are employed. The total operating income exceeds 150 billion yuan, and the tax revenue exceeds 15 billion yuan.

The Guangdong-Hong Kong-Macao Greater Bay Area Pavilion of the 17th ICIF (data map) Photo provided by the Organizing Committee of the ICIF

  Shenzhen's cultural industry has a long-term development goal.

It is reported that Shenzhen will speed up the construction of a modern cultural industry system and market system, take the lead in developing a cultural industry that meets the requirements of the digital economy and has world-class competitiveness, and create a leading demonstration site for the high-quality development of the cultural industry, making Shenzhen a strong cultural country and a strong cultural province. contribute.

  According to the plan, by 2025, Shenzhen's goal is to take the lead in improving the modern cultural industry system and market system. The scale of the cultural industry will continue to grow, with an industrial added value of more than 320 billion yuan, accounting for more than 8% of the city's GDP, and entering the ranks of cities with developed cultural industries in the world.

  Shenzhen is one of the core cities in the Greater Bay Area, and the coordinated development of the vigorously developing Greater Bay Area is the proper meaning of Shenzhen's cultural industry development plan.

It is reported that Shenzhen will strengthen cooperation with other cities in the Guangdong-Hong Kong-Macao Greater Bay Area in areas such as creative design, animation, film and television, cultural exhibitions, and industrial parks.

Promote Shenzhen-Hong Kong film and television investment cooperation and talent exchange, build a Shenzhen-Hong Kong creative design industry cooperation platform, and attract Hong Kong creative design talents to start businesses in Shenzhen.

  In addition, Shenzhen will also play the role of the Shenzhen-Hong Kong-Macao Creative Design Alliance, the Hong Kong Performing Artists Association, the Macau E-sports Association and other industry organizations to deepen the cooperation between the three places in related industries.

  Shenzhen will also make full use of exhibition resources in Hong Kong and Macau, as well as overseas publicity platforms and sales channels, to successfully hold the "Macao Boutique Exhibition at the Cultural Expo", "Greater Bay Area Hotel Cultural and Creative Product Exhibition", "Shenzhen-Hong Kong Design Twin Cities Exhibition", and "Shenzhen-Macao Creative Week" and other activities to expand the popularity of Shenzhen cultural products in the international market.

(use up)