[Explanation] Ma Hongxin, born in 2001, is a graduating college student in Changchun, Jilin Province. He is currently a Metaverse modeler in a technology company, majoring in film and television animation.

Ma Hongxin believes that it is his duty to give the Metaverse more vigorous vitality.

  On July 25, Ma Hongxin put on professional motion capture equipment to adjust the movements of the characters in the virtual world to make them more real and vivid.

  Ma Hongxin introduced that the so-called "metaverse" is a virtual world that is linked and created by scientific and technological means, and is a virtual world that maps and interacts with the real world, a digital living space with a new social system.

His job is to enrich the three-dimensional environments, digital buildings, and digital characters in the metaverse.

  [Concurrent] Ma Hongxin, a virtual world modeler

  Combining virtual reality technology with "metaverse", this is a module we are doing now. We are mainly working on infrastructure on the metaverse, such as virtual IP design, digital scenes and digital characters, and some Small aspects, this is our main (development) general direction now.

  [Commentary] Ma Hongxin introduced that if you want to be a good modeler, you need to be proficient in nearly 20 production software and keep learning to adapt to the technology that is constantly iterated and updated.

  The reporter learned that the team to which Ma Hongxin belongs is very young, with an average age of less than 25 years old.

Efforts to keep up with the development of the industry, to create a metaverse that young people love to see, and to give it more vigorous vitality is what Ma Hongxin and others want to do most.

  [Concurrent] Ma Hongxin, a virtual world modeler

  What I am doing now is to convert everything that we can see, from buildings and vehicles to small cups and tea bowls, into three-dimensional data, and put this data into the metaverse. We will Expand it in the metaverse, and after expansion, we will give it an animation category, which is equivalent to giving it a vitality.

  [Explanation] At present, Ma Hongxin and others are studying cross-industry and multi-field cooperation such as "VR + education" and "VR + medical treatment". While promoting the development of their own industry, more other industries can integrate technology elements.

  [Concurrent] Ma Hongxin, a virtual world modeler

  The scalability of the virtual reality industry is very high. What I am doing now is a modeling industry. After I lay the foundation for this industry, I may go further (development), such as special effects and animation and Doing rendering and other aspects continue to extend.

I will continue to focus on medical treatment in VR, education in VR, and automotive (combined development), and (combined) these industries will continue to be in-depth (research).

(For example) what we want to do now is to bring Changchun, the "Motor City", into the Metaverse.

Generalize it from the metaverse.

  Reported by reporter Lv Shengnan from Changchun

Responsible editor: [Li Ji]