What is the identity of the e-sports hotel and who will supervise the consumption of minors

  In this year's Hangzhou Asian Games, e-sports became an official event for the first time, and 8 minor events including Dream Three Kingdoms 2, League of Legends, and Peace Elite (Asian Games version) were selected.

E-sports is very "hot". With the vigorous development of the e-sports industry, e-sports hotels have quickly entered the field of vision.

According to statistics, the number of e-sports hotels across the country has exceeded 10,000.

In Hangzhou, searching for "e-sports hotel" on a hotel booking platform, more than 60 results appeared on the page.

  How is esports hotel different from other hotels?

As a new species in the hotel field, how should we guide and regulate it?

In this regard, the commentators of Qianjiang Evening News and Hourly News have something to say.

When there is demand, there is market

Experience is for sale

  Chen Jiang, commentator of this newspaper: The e-sports hotel has recently been ignited. In the final analysis, this is a natural process.

Take "League of Legends" as an example, the Chinese e-sports club IG won the 8th championship, FPX won the 9th championship, and EDG won the 11th championship in November last year.

The development of the e-sports industry is evident.

The influence of the industry has reached this point, isn't the e-sports hotel just born?

  In my opinion, e-sports hotels can basically be classified as theme hotels.

Driven by the diversification of demand, the accommodation industry is also increasingly diversified, extending from the core overnight market to various fields such as leisure, entertainment, and social interaction. E-sports hotels are nothing more than one of many theme hotels.

  In addition to the distinctive cultural theme, the hotel with the theme of e-sports, with unique functions and personalized service is the key.

It is undeniable that since choosing an e-sports hotel, it must be for e-sports, and sleeping is next.

Each room is equipped with a computer and gaming table and chairs, and the room type must be suitable for groups.

Where there is demand, there is a market. No matter what type of theme hotel it is, all it sells is experience.

As long as the e-sports hotel has its own advantages in consumption experience, it will naturally have its own living space.

When the consumer is a minor

how to manage

  Xiangrong Xiangrong, commentator of this newspaper: E-sports hotel, a superimposed service place that includes two services of e-sports game and hotel, is a new form of business with great potential in the current market.

  But when the consumer is a minor, how to manage it?

  If an e-sports hotel is defined as a place of accommodation, the operator may admit minors after fulfilling the obligations of inspection and reporting.

However, if it is defined as a business place for Internet access services, in addition to obtaining a network culture business license, it is strictly forbidden for minors to enter.

  So, can the e-sports hotels in Hangzhou allow minors to stay?

  Although some e-sports hotels state on the booking platform that they "do not accept guests under the age of 18 staying without a guardian", in actual operation, some e-sports hotels claim that minors are registered and filed with their guardian's ID card, on-site. It is possible to check in alone if you call your parents.

Do such regulations and operations violate relevant regulations, and who will supervise the behavior of underage consumers?

  The operator is for the benefit, and of course hopes to attract more customers.

Therefore, the supervision must be considered in advance and put on this patch.

Transparent, green and healthy with norms

Give the society a reassurance

  Gao Lu, commentator of this newspaper: The controversy caused by the e-sports hotel is actually consistent with the controversy faced by the entire e-sports industry.

It is appropriate to describe everyone's contradictory mentality with full of hope and concern.

  After all, e-sports is only suitable for a few people, and most people do not have such strength, so how to define the boundary between e-sports and games?

How to select talents?

How can the game industry prevent and solve the problem of Internet addiction?

These are real issues that cannot be avoided.

  If it is solved well, the online game industry will be on the fast track. If it is not solved well, it will inevitably lead to criticism and doubts.

Especially minors, their willpower is relatively weak, it is difficult to resist the temptation of the game, and it is difficult to extricate themselves once they are addicted.

It is not without problems for adults. They also have the possibility of being addicted. When they invest a lot of money and spend a lot of energy playing online games, it will also constitute a social problem.

  The entire game industry, including e-sports, needs to tell the society with a clear answer: I have a reliable anti-addiction system, a set of effective protection mechanisms for minors, and use norms and transparency to feed the society with green health. Peace of mind.