Minors can easily bypass the anti-addiction system to play online games "unlimited"

The gray industry chain behind the rental and sale of game accounts

  "Mom, my money was scammed!" On August 4, Ms. Wang received a call from her son Xiaoqi.

  It turned out that Xiaoqi was obsessed with online games and bought a game account that could bypass the anti-addiction system on a mobile game trading platform, but was deceived.

  The China Youth Daily and China Youth Daily reporters found that online games can be played without restrictions by renting accounts and buying accounts on the Internet. The rental and sale of game accounts has formed a gray industrial chain.

  "Some minors are attracted by these accounts that bypass the'anti-addiction', and don't hesitate to use money to buy adult accounts or high-scoring accounts. This phenomenon is worthy of vigilance." Chao said that under the premise that the anti-addiction measures for minors are becoming more and more stringent, there is a large number of restrictions-free requirements. Many game trading platforms use renting accounts, buying accounts and selling accounts as their main products. You can buy an account, change the tie, and second tie, and the private chat information can also be found on the platform.

Buying game accounts defrauded

  At the beginning of August, Xiaoqi, a second-year student from Kunshan, went out with his classmates to attend a summer camp. His parents asked him to bring his smartphone and taught him how to use WeChat to transfer money and transfer 1,000 yuan to him for backup.

  Ms. Wang introduced that after the summer camp, they did not take back their phones in time.

During the summer camp, Xiaoqi saw that other students were playing a popular game, but he did not have an account, so he searched the Internet for how to get an account.

  Xiaoqi found a mobile game trading platform called "Trading Cat" and saw that the purchase account needed to contact the seller with a QQ account.

Later, Xiaoqi added the seller's QQ account and added WeChat to each other.

The seller asked Xiaoqi to pay a deposit of 200 yuan first, and then took out all kinds of equipment for Xiaoqi to choose, and raised the price with an account that could provide "anti-addiction", but after Xiaoqi transferred all the money in WeChat to the seller, Xiaoqi was blacked by the seller.

  Ms. Wang and Xiaoqi complained to the platform and called the police, but they could not find the seller.

  Ms. Wang said that Xiaoqi became obsessed with online games when he was online at home during the epidemic last year.

Although they installed network protection software on the child's computer, it didn't work.

"The game company is only responsible for limiting individual game time. Children can switch between different popular games. The game time limit is useless."

  In desperation, Ms. Wang had no choice but to prevent his children from using mobile phones, but sometimes he would still use grandparents' mobile phones to play games, and sometimes he did use mobile phones for learning, going out and other needs.

Chaos in game account transactions

  In addition to buyers being deceived, sellers are also deceived frequently.

In February 2019, after Wei Qiang (pseudonym) saw someone selling a game account on the "Trading Cat" platform, he registered an account with fictitious information, contacted the seller as a customer service or purchaser, and tried to log in to the game account. Therefore, after defrauding the seller’s game account, password and verification code, the game account was successfully exchanged, and then the game account was sold at a low price to make a profit.

  The staff of the Kunshan People's Procuratorate said that the above case shows that both buyers and sellers can currently use fictitious information on the game trading platform, and the trading platform does not verify their true identity.

  The case of being deceived by game account transactions like Xiaoqi is not an individual case. On the case information disclosure website, there are 850 related cases, and there are more than hundreds of criminal fraud cases that have occurred through game trading platforms such as "Trading Cat".

  On September 3, a reporter from China Youth Daily and China Youth Daily logged into the "Trading Cat" game trading platform App. The App clearly had the account number and rental number written on it.

The reporter clicked on the relevant link and found that all major game accounts have everything, and a "V10 Supreme" actually sold for 12,500 yuan.

  In the rental area, the reporter clicked on a purchase link at will. The link showed that the rental game account price was 3.8 yuan per hour, and there was also a 10-hour rental package.

This platform also provides weekly rental services at a price of 399 yuan.

  In the payment link, the platform reminded: According to national laws and regulations, only adult real-name users can trade virtual game products.

The reporter was then asked to fill in personal information such as name and ID number.

Finally, in the absence of face recognition, the platform showed that the payment was successful.

While minors can use the information of their parents to conduct transactions, the platform cannot be further supervised.

  The reporter logged in to the game with the purchased account and found that the number can be logged in normally without worrying about the supervision of the anti-addiction system.

The account rank is "two stars for the strongest king", and there are a large number of "skins" in the account for players to use.

  On an e-commerce platform, a reporter retrieved a popular game "Buy Account", the account price ranged from 2,000 yuan to 10,000 yuan, and even an account price was as high as 22,950 yuan.

According to the store's customer service, the account contains a variety of "collection skins."

  When the reporter said that "there is no ID card and real-name authentication is not possible," customer service of many stores said that they can still be used after purchase without restrictions.

The customer service of a store stated that the online game accounts are all adult real-name authentication, and can be changed to buyer information after purchase, "it is not necessary to change and play normally."

  When there is a doubt that the game account will be retrieved through real-name authentication, the customer service said that the store’s account is absolutely safe and will not be retrieved, reclaimed, and can be sold without playing.

Another customer service emphasized that the gold medal seller has a deposit of 500,000 yuan, "If you don't worry about buying an account, you can sign a legally effective electronic contract with your boss."

How to avoid regulatory blind spots

  A staff member of a domestic game company expressed the hope that the public will pay attention to e-commerce rental accounts.

For game companies, they can only rely on litigation to solve the problem, and parents usually go to the game company directly, "it will not be considered a problem with the platform of renting an account."

  The newly revised Law on the Protection of Minors has a special chapter on "Internet Protection", which clearly stipulates that online product and service providers shall not provide minors with products and services that induce them to indulge.

In addition, it is proposed that the state establish a unified electronic identity authentication system for minors in online games.

Online game service providers shall require minors to register and log in to online games with their real identity information.

  However, the "Internet protection" of minors is more than just "prevention of addiction."

In June this year, the "Opinions of the State Council Leading Group for the Protection of Minors on Strengthening the Protection of Minors" was released. In terms of network protection, it focused on promoting the formulation of industry norms and codes of conduct for the protection of minors and establishing a unified minor. Online game electronic identity authentication system.

  This means that the situation that the game time of different products of different game manufacturers does not accumulate in the game time limit will be broken.

Recently, the National Press and Publication Administration issued the "Notice on Further Strict Management and Practically Preventing Minors from Indulging in Online Games" to strictly limit the time for providing online game services to minors.

  In response to the proliferation of second-hand game account transactions, Wang Chao believes that game accounts are electronically authenticated, and since they are tied to their real identities, they should not be traded, let alone sold to minors. Internet platforms should be responsible for the supervision of online transactions. responsibility.

Service companies should ensure that users register with valid ID documents, and strictly ensure that users use valid identity information when making online payments.

  Regarding the purchase of game accounts by minors, Wang Chao said that second-hand Internet trading platforms allow the transactions of accounts containing identity information to provide opportunities for criminals. The relevant regulatory authorities should pay attention to avoiding blind spots in supervision.

  China Youth Daily·China Youth Daily reporter Li Chao, correspondent Gui Lihua Source: China Youth Daily