Establish a "protection wall" to prevent minors from indulging in online games

Open the game "case" to bring minors back to reality

  Why do we "cannot wake up" a child who is addicted to games?

  Zhang Jin (a pseudonym), a teacher in a middle school in Hangzhou, has been engaged in psychological education for many years.

He watched one child after another addicted to games: they were in a trance when they opened their eyes in the morning, unwilling to wash their faces or brush their teeth, and sat back in front of the computer. It is the family’s problems and lack of self-control that caused them to move into the virtual space and find their self-identity."

  Zhang Jin clearly feels that the government has begun to attach importance to these children who have been put into "cases" by games in recent years.

On August 30, the State Press and Publication Administration issued the “Notice on Further Strict Management and Effective Prevention of Minors’ Addiction to Online Games”, stipulating that all online game companies can only be used on Fridays, Saturdays, Sundays and statutory holidays. One-hour service is provided to minors from 9:00 to 21:00, and online game services are not allowed to minors in any form at other times.

  The "protection wall" to prevent minors from indulging in online games is gradually being erected.

  Hidden in the room to play games, the teacher's home visit was blocked outside the door

  There is a kind of child's "playing life" that is heartbreaking.

In Zhang Jin's memory, there is a 14-year-old boy whose daily life is to revolve around the computer.

He saw the child's eyes staring at the computer screen, his back was motionless, only the game screen in front of him changed with the mouse buttons.

When eating, people are required to bring the soaked instant noodles into the room.

  He once went to this child's house for a home visit, but was blocked outside, "He put himself in the virtual network."

  Once, Zhang Jin also tried to walk into another child's game world.

It was a world built up by fighting and equipment, with strict hierarchy and distinct dignity.

There, this 14-year-old kid with 3 years of gaming experience was called "the boss" by netizens.

Outside of the game, his life is very different-he followed his family to live in a strange city, his parents are constantly conflicted, and he can't make close friends.

"He found his self-identity in the virtual world, so he didn't want to come out and lived completely in the virtual world." Zhang Jin said.

  According to the National Research Report on Internet Usage by Minors in 2020, the proportion of minor netizens playing games online is 62.5%, an increase of 1.5 percentage points from 2019.

In addition, among underage mobile game users, 13.2% play mobile games for more than two hours a day on a working day, slightly higher than 12.5% ​​in 2019.

  "Nowadays, there is a tendency for minors to indulge in games and network security issues." Young people indulge in it, which has a certain negative impact on their physical and mental health.

  Virtual Invasion of Reality Children shouting "All Army Attacks" when they fight

  What worries Zhang Jin even more is that children who are addicted to games have a kind of confrontation with the real world.

  Offensive content scenarios on the Internet are "moved" into real life by children.

Some students squabbled among themselves, shouting "the whole army will attack," and when they chased, they said "I will run up."

The most common conflict is that after the game is forcibly interrupted, the addicted children often use violent and extreme ways to fight.

Ms. Sun from Taizhou, Jiangsu is the parent of a high school student.

What made her anxious was, "Originally, I had an appointment with the child for only one hour. He said that the game cannot be interrupted and must be played to end." Sometimes she took the phone forcibly, and the child would rush over and argue with her. Grab the phone.

If he doesn't play games on his mobile phone, he simply doesn't eat or drink, and fights against his parents.

  The Beijing Youth Legal Aid and Research Center conducted a survey on the phenomenon of minors indulging in mobile online games. It conducted in-depth interviews with 103 parents whose children were addicted to mobile online games, sorted out 49 letters, and released the "Minors" in early August. Investigation Report on the Phenomenon of People Indulging in Mobile Online Games.

  The report shows that 90% of parents report that after indulging in online games, the originally cheerful children's personalities have changed drastically, becoming irritable and swearing.

81% of parents report that addicted to games has had a great impact on their children's studies, and even dropped out or dropped out of school.

In addition to being alienated from their classmates and friends, some children show a state of listlessness towards outside activities and scenery, and their physical and mental health are seriously damaged.

  Chen Yi (pseudonym), a teacher in a middle school in Beijing, tried to figure out and think about the psychological changes of some children who are addicted to games. "Maybe these children cannot find enough sense of accomplishment and value in reality, and they may even have a sense of inferiority in the real society. , And after entering the virtual world of the network, relying on the body of the virtual character to fight and fight is like a rude, primitive, and wild fight, but it is actually back to a simple state."

  He believes that it is necessary to guide children to find fun and find their own value in offline learning and life.

  Don’t let the game “lock up” the child

  As early as November 2019, the National Press and Publication Administration issued the "Notice on Preventing Minors from Indulging in Online Games", requiring online game companies to provide game services to minors for a period of no more than 3 hours per day during statutory holidays. At other times, the total daily accumulation shall not exceed 1.5 hours, and it is also stipulated that users under the age of 8 shall not be provided with game payment services.

  On August 30, the National Press and Publication Administration again issued the "Notice on Further Strict Management and Practically Preventing Minors from Indulging in Online Games", requiring strict restrictions on the time for providing online game services to minors and strictly implementing the real names of online game user accounts Registration and login requirements, etc.

  "At the national level, it is a good thing to pay attention to the problem of minors indulging in online games. It is a good thing to compulsively regulate corporate behavior." Zhang Haibo suggested that, on the one hand, in preventing minors from indulging in online games, companies should not only work on technology, but take the initiative. Join social education.

On the other hand, relevant departments should promote the development of scientific research and teaching materials, so that network security and media literacy education can enter local courses as soon as possible.

It is necessary to promote network safety, like traffic safety and fire safety, to become a compulsory content of school safety education; to promote network literacy, like artistic literacy and literary literacy, to become the basic literacy necessary for the majority of children in the Internet age.

  To truly open the game "suit", the correct guidance of the family and the school cannot be ignored.

As a middle school class teacher, Chen Yi also believes that “a mechanism of co-management and co-governance must be established between the family and the school. Parents should not blindly disconnect and scream, but learn to lead their children to find a truly valuable and enjoyable one. place."

  After many years of teaching, Zhang Jin has been deeply impressed by a scene: once, the class selected excellent psychological committee members.

Everyone awarded the honor to a student who was once addicted to online games.

Standing on the podium, he told everyone: "This is the first time I have accepted honor at the conference, rather than accepting criticism and punishment." Zhang Jin was standing next to the 14-year-old boy and his eyes were red. .

  "Maslow's fifth level is the need for self-realization. For children, they need a sense of security and the realization of self-worth. This is often overlooked in education to prevent addiction to games." Zhang Jin said.

  China Youth Daily·China Youth Daily reporter Yang Jie and intern Sun Shaoqing Source: China Youth Daily

  Version 01, September 01, 2021