Recently, in the context of the "Double Reduction" New Deal, the topic of minors playing online games has once again been pushed to the forefront, arousing social attention.

What is different from the past is that this heated discussion has formed a completely opposite situation: one party accused online games of great harm to young people, and lamented that it will ruin a generation in the long run; the other party believes that games are not only innocent, but should be developed vigorously. , Becoming the country's "strategic emerging industry".

In the face of online games, how can children “can afford to play, let go, not refuse, and not indulge”?


  Online games ruined our home

  Ms. Zhao, parent of junior high school

  When my son was in elementary school, his academic performance was very good, but he started to indulge in online games when he was in junior high school, just like a different person.

Especially during the time when I was online at home due to the epidemic last year, I didn't listen to class and didn't write homework. When I taught him a few words, he yelled at me and even told me to "get out."

After returning to school and resuming classes, his grades plummeted and he became a poor student in the class, and he didn't even want to go to school.

I mobilized all my relatives and friends to join the battle, and then I reluctantly convinced him to go to school.

Because he often played games all night at night, his mental state was very poor during the day. Even when he went to school, he was asleep and had a grumpy temper. He often clashed with classmates over trivial matters and had fewer friends around him.

  School starts in September, and my son should be in the third year of junior high, but his condition is really bad. We took a leave of absence for him under the advice of psychologists.

Now, he doesn't communicate with us at all, and he doesn't let me and his father enter his room. When eating, I can only put the meal at the door of his room and let him take it in by himself.

I feel very sad that online games have ruined our originally warm home.

  I really shouldn't let children "get into the pit"

  Ms. Liu, Parent of Senior High School

  My daughter went from elementary school to third year of high school, and we didn't know how many "wars" had happened because of online games.

From the initial rage of tablet computers, to the confiscation of mobile phones, to the signing of a mobile phone usage agreement, this protracted "tug-of-war" has been filled with smoke.

I regret it very much now that I really shouldn't let the child "go into the pit" at the beginning.

  I think it’s best for parents to intervene and act early, and explicitly ask their children not to touch online games when they are young.

Of course, this is a process of fighting wits and courage.

A friend of mine has been letting his children use the elderly machine in order to prevent their children from playing games, even though his son is already in the third year of high school; I also have a colleague who has had a cold war with the child for many days because his son in the fifth grade played games secretly... these The method may not be the best, and it needs to be adopted according to the child's situation, but it must be said that parents must have a clear attitude towards children's playing games, and must not let it go, let alone compromise because of worry about the child's excessive behavior.

  Playing games makes it difficult to integrate into the group

  Teacher Wang, the teacher of a certain elementary school

  As a teacher, I firmly oppose students playing online games, because indulging in them is extremely harmful to students and causes immeasurable harm to students' physical and mental development.

  Judging from the classes I manage, in recent years, some students have often missed their studies due to addiction to playing games, including children with excellent academic performance, teachers and parents. Some children can't listen at all, and their grades have dropped sharply.

A child stole six to seven thousand yuan from his parents’ bank card in order to buy game props, which made the family relationship very tense.

Not only that, but the child's eyesight also declined.

In addition, because of special attention to winning or losing games, some children who play games are in a bad mood and emotionally unstable when they cannot pass the test. They are immersed in their own game world and are unwilling to communicate with teachers and classmates, making it more and more difficult to integrate into group life. .

  I hope that the painful lesson won't happen again

  Cao Lizhi, teacher of Cuiwei School Affiliated to the National People's University

  I'm a high school teacher. I didn't think that online games were scourges. I also thought that occasionally playing can exercise hand-brain coordination.

However, the painful lessons happened to my class and my students, which made me feel disgusted with online games.

  I taught a very smart student. He was among the best when he entered the first year of high school, but he somehow became obsessed with online games.

In the three years of high school, his academic performance has gone from bad to worse, but his level of playing games is getting better. No matter what game, he is very quick to learn, and he can learn by analogy. Even game companies have funded him to play games in other places.

However, the college entrance examination gave him a blow, and his name fell behind.

Now every time he comes back to see me, he always says: "Playing games in high school, going crazy, killing people!" This kid often made me feel sorry. Later, I no longer support the students in the class to play games, and I still It is necessary to clarify the truth with them, keep them away from the game and return to reality.

  There are many harms in the excessive play of teenagers

  Chen Yao, Haidian Academy of Educational Sciences

  While online games have brought people entertainment and enjoyment, the negative effects and harms in certain aspects have become increasingly prominent, especially for young people whose physical and mental development is immature. Excessive games may lead to a series of abnormal psychological and behavioral reactions of children. While this brings negative consequences to individuals and families, it is also easy to cause some social problems.

  Excessive play will affect the physical development of adolescents.

Looking at the screen at close range for a long time will cause the ciliary muscle in the eyeball to lose its elasticity and cause the lens to fail to recover, which can cause myopia.

Teenagers spend too much time on games, which will lead to insufficient time for their physical exercises, especially outdoor exercise time will be severely squeezed, which will also have an adverse effect on the physical development of young people.

Teenagers who over play often stay up late to play, which will cause the body to fail to produce enough melatonin. Without enough melatonin, they cannot get high-quality sleep. This is important for the daily mental state, physical growth, and physical development of adolescents. The formation of immunity will have a negative impact.

In addition, studies have shown that the normal development of the left forebrain of adolescents who are addicted to games will be inhibited, especially in children who are in early intellectual development, this effect is more pronounced.

  Excessive play will affect the psychological growth of young people.

Due to excessive games leading to a long-term lack of social and interpersonal communication, the virtual online world is often regarded as real life, and its thoughts and emotions will be out of touch with real life, and psychologically it shows the characteristics of self-closing and self-righteousness.

Although these teenagers can obtain psychological satisfaction through the virtual world, they cannot improve their ability to deal with real problems. Once they return to real life, they often feel at a loss, so that they always choose to escape in the face of real difficulties.

At the same time, because a lot of time is spent on games, it is inevitable that learning time will be drastically reduced, and learning standards will be lowered, resulting in repeated declines in academic performance.

In addition, for teenagers with immature psychological development and weak behavioral self-control ability, the violence and pornography in the game are very likely to become incentives for them to commit crimes.

  Analyzing the reasons why young people are addicted to online games, although there is a huge attraction of games, the fundamental reason is that there are major problems in the real life of young people.

Poor parent-child relationship, monotonous family life, high pressure from academic competition, insufficient sense of self-worth, hindered development of personal interests and hobbies, insufficient personal social interaction and emotional regulation, etc. The psychological needs behind these games are also worthy of consideration by parents and educators .


  Deteriorating children is not the original sin of the game

  Junior high school parent Mr. Cheng

  Today, online games have become an indispensable part of the development of human society, just like novels, dramas, movies, TV series and other cultural and entertainment elements, and have a significant impact on human social interactions.

Whether in a computer or a mobile phone, all kinds of games are an important part.

  The game has been criticized continuously since its birth.

Some people think that playing games will ruin your eyes and make people addicted to it and delay school work. In short, children playing games will get worse.

But are these problems really the original sin of the game?

Will watching a movie ruin your eyes?

The confined and dimly lit screening room, strong light, large screen, and two hours at every turn are much more irritating to the eyes than playing games. Why does no one propose to ban teenagers from watching movies?

Will online teaching ruin your eyes?

I have to stare at the screen during online classes, and I haven't heard of the society calling for cancellation of online classes.

It is said that playing games will be addictive and addictive, but reading novels will also be addictive, reading comics will also be addictive, watching idol dramas will also be addictive, watching videos will also be addictive, as well as fishing, raising flowers, raising birds... In fact, do Anything has the possibility of addiction, it needs to be appropriate, and it needs to be controlled. The board cannot only be played in the game.

As for games that make teenagers violent and turn them into bad kids, we must admit that some games have violent content, and the users they face are adults. Just like some movies and TV dramas, the content of killing and killing is not suitable for children. The same is true for games. The game industry should set up a grading system. Teenagers should not be exposed to these types of games. This is not a problem of the game itself, but what measures should be taken by the relevant departments to standardize the management of youth playing games.

  Appropriate game play can make the mood happy

  Junior high school student Zhang

  In the daily busy study life, I occasionally play online games, because this can play a certain role in venting and make my mood happy.

The game has scenes that cannot be shaped in real life. When playing the game, I can "kill monsters" or "make friends" according to my own ideas.

I think that most students of my age will not be unable to extricate themselves because they are addicted to games. It is only a very few cases that confuse online games with real life. As long as enough is enough, playing games can well interpret the "combination of work and rest", even You can get twice the result with half the effort.

  To understand the game is to understand yourself

  Xiao Du, a 2021 game design graduate, Communication University of China

  My growth process has always been accompanied by games.

From playing with all kinds of interesting toys when I was a kid, to exchanging Pokémon with my friends with my handheld in my school days, to chatting with my friends in front of the computer, or finding a board game bar to play cards for an afternoon.

It is precisely because I have always experienced the fun of games that my middle school years were diverse and positive.

Because I like the fun of games, I love to play and think every day, and occasionally DIY some games, so I did not hesitate to choose the game major in the college entrance examination that year.

Combining my game experience with the learning practice on campus, I have a strong interest and curiosity for game design. Good games can make people continue to get meaningful happiness and continue to get rich experiences from games.

This is a complex subject that integrates computer, fine arts, psychology, economics and other knowledge, and it is still growing vigorously.

Why do people feel happy?

How to control people's psychological expectations?

These are issues that deserve our constant reflection and summary in the game production process, and even in life.

To understand the game is to understand ourselves.

Therefore, I encourage young people to try and experience games. Of course, the premise of playing games is to complete daily learning and experience them in their spare time.

  Roughly stopping children from playing games will affect social interaction

  Senior gamer Zhan Congcong

  As a senior player with more than 20 years of gaming experience, I believe that it is normal for young people to play online games. If they are simply and rudely prevented from playing online games, it may affect their normal social interaction and recognition of the world to a certain extent. Know.

  In the digital age, online games have become an important window for young people in the new era to recognize the world, acquire knowledge, understand society, integrate into the group, and gain a sense of accomplishment.

Many young people’s initial cognition of historical figures and historical events is derived from games, and many young people’s circle of friends is also based on the game circle.

Online games are already catalyzing the cognitive iteration of young people in the digital age. It is almost a natural evolution for some young people to choose to play online games, because young people need to build a part of their cognition while having fun. This cognitive work is handed over to online games.

  The current social debate on online games mainly focuses on the belief that children are easily addicted to playing online games, which will delay learning and affect their health.

These problems do exist, because in the highly capitalized Chinese online game market, most commercial games are designed with user retention as the starting point, and try to allow players to spend enough time in the game to achieve operational goals.

The interlocking game task incentives make it easy for adult players to be unable to stop playing, let alone teenagers.

But if the game manufacturer can add a mechanism in the game design link to double the rewards after playing for more than a day, the outcome may be different.

For another example, in addition to the protection system for minors, if the market supervision department can work with game manufacturers and smart phone manufacturers to study a combination of software and hardware to guide young people to control game time, it may also reduce some negative effects!

  In fact, online games are just one of the countless digital entertainment methods in this era. Forcing a child who likes to play games not to play games may not make him suddenly fall in love with learning.

Here, I also want to say to those parents who are distressed because their children love to play games: to get to know their children through games, to figure out why children love to play games but not learning, and to understand what real life games bring to their children. What can't be obtained in the game may be more meaningful than simply stopping children from playing games.

  Let foreigners understand Chinese culture through games

  Huayin, a staff member of a game company

  In recent years, the Internet industry has developed rapidly, and games have become one of the most important entertainment methods for netizens due to their low threshold and low cost characteristics.

  In the early years, domestic single-player games had a glorious period. Both the quality of the plot and the depth of the core of thought were not inferior to foreign masterpieces, and they even won various awards repeatedly.

Nowadays, with the continuous improvement of the quality of game products, domestic games have gradually gained a foothold in the domestic market, while focusing on the new battlefield of "overseas".

The news from the China International Digital Entertainment Industry Conference held not long ago shows that the actual sales revenue of the overseas market of self-developed games in the first half of the year was US$8.468 billion, an increase of 11.58% year-on-year.

  Overseas developers, based on famous books such as "The Romance of the Three Kingdoms", have developed a series of games with the theme of the Three Kingdoms that have taken the world by storm.

Previously, overseas game users' understanding of China often came from the works of our neighboring countries, but they knew very little about China and the true Chinese spiritual and cultural core, and even had a lot of misunderstandings.

Nowadays, as generations of gamers explore and study quality and culture, more and more Chinese elements appear in overseas markets, and more foreigners learn about Chinese culture through Chinese games.

  expert's point

  Games are children's friends

  Li Qisheng, Vice Chairman of Beijing Science and Technology Education Promotion Association

  Games are the shadow of life. What kind of living environment there is, children have what kind of game choices.

Times change and society develops. In the metropolis of the information age, children's game positions have naturally shifted to computers, mobile phones and the Internet.

  The game is a herd choice.

When children are young, when they communicate with peers, they will naturally talk about games. Children who do not touch games at all can easily feel isolated.

Therefore, under the guidance of parents, children contacting some video games often played by peers can help children find common topics with their peers, help empathize with them, and help integrate into the group.

  In the eyes of many parents, children’s friends are good or bad, and so are games.

Games that convey unhealthy information and guide unhealthy behaviors are "bad friends"; games that enlighten thinking and innovation, convey unity and cooperation, and promote aggressiveness are children's "good friends".

  It is undeniable that in this tumultuous era, some unhealthy video games are easy to tarnish the innocent hearts of children and affect their healthy growth. However, we need to face and accept them calmly when we are exposed to computer games and mobile games, because we like games. By the nature of children, games are children's friends.

  However, games are not all of life.

Friends are friends and life is life.

As parents, we can't simply and rudely reject children from playing games, and we can't allow children to indulge in games.

When we first come into contact with games, we need to establish rules with children, when can we play the game, which games can be played, and when we must stop the game.

At the same time, parents can actively collect games, choose good games, try to play by themselves, play with their children, interact with parents and grow up happily.

  At different stages of children's growth, interest in games will also shift, just as different age groups will make friends with different interests.

Therefore, parents need to understand the transfer of children's interests and need to follow up and check in time.

While we advocate active participation in outdoor games and parent-child games, many electronic games such as programming games, Sudoku games, drawing games, word games, strategy games, etc., are also something we can continue to pay attention to.

  Of course, the main task of the child is to learn.

The relationship between games and learning, the application of games in education, and how to make children fall in love with learning like games are also topics of concern to many experts and elementary and middle school teachers.

Applying the concept of gamified learning can invigorate the classroom atmosphere, mobilize the enthusiasm of students in learning, and make boring teaching activities colorful.

The combination of games and education is very likely to promote the transformation of student-centered, efficient and pleasant learning methods.

  Children who can play have more future.

Therefore, I suggest that relevant departments gradually infiltrate the concept of gamification in the textbook compilation, classroom teaching, extracurricular activities, homework evaluation and other links in the primary and secondary school stages, infiltrate games in learning, and learn happily in games.

In this way, children are more able to "afford to play, let go, not refuse, and not indulge" when facing games.