The game anti-addiction re-upgrade plan is online on all platforms and age-appropriate tips

  Minors' addiction to online games has recently attracted social attention.

To this end, on August 3, Tencent announced that it would start a pilot program with "Honor of Kings" and gradually introduce measures such as double reduction and double play for all games.

At the same time, Netease Games and Shengqu Games have also begun to upgrade their anti-addiction mechanisms for online games, strictly limiting the playing time of underage users, increasing consumption control, strict screening of suspected misappropriation of parent accounts, and key monitoring.

  The Game Working Committee of the China Audiovisual and Digital Publishing Association plans that in the next step, regardless of computer games, mobile games, mini games, etc., age-appropriate prompts will be launched on all platforms to achieve stronger protection for minors.

  11.66% of students play games almost every day

  The newly revised "Law of the People’s Republic of China on the Protection of Minors" came into effect on June 1 this year. It has a separate chapter on "Network Protection", which clearly stipulates that online product and service providers shall not provide minors to induce their addiction. Products and services; online game service providers should require minors to register and log in to online games with their true identity information.

  However, according to media reports, in the 1929 questionnaires on student playing time, 26.23% of students play online games once in two or three days, and 11.66% of them play online games almost every day; the duration of playing games per day is 1- 2 hours accounted for 53.91%, and games played more than 5 hours a day accounted for 2.28%.

  Is this data true?

In this regard, a reporter from Beijing Youth Daily interviewed the relevant person in charge of the Game Working Committee of the China Audiovisual and Digital Publishing Association (hereinafter referred to as the "head of the Game Working Committee").

The person in charge said bluntly: "From first-tier to fourth-tier cities, there will inevitably be deviations in statistical dimensions or data interfaces. According to the data released by the Ministry of Civil Affairs, as of the end of the 13th Five-Year Plan, there were 6.436 million left-behind children in rural areas across the country. Rural areas Left-behind children in the region, due to the lack of the company and supervision of their guardians, may have more opportunities and time to come into contact with online games, so the proportion of playing games may be higher."

  Strictly control the online time of underage users

  From the policy level, the state has a clear attitude towards “anti-indulging in games by minors”. The head of the Game Working Committee said frankly: “In fact, under the background that the protection of minors has been strengthened year by year, most domestic game companies can strictly Implementation of various regulations and requirements, and the effect is still very obvious. For example, the leading companies have relatively strict in-game screening systems, and immediately take measures if users who violate the rules are found. At the same time, the competent authorities are constantly strengthening the prior and in-process , Post-event supervision mechanism."

  According to the China Game Industry Report for January-June 2021, as of the first half of 2021, Chinese game users reached 667 million, an increase of 1.38% year-on-year, and the growth rate continued to slow; e-sports users were 489 million, an increase of 1.13% year-on-year. The growth rate is also slowing down.

  Among the netizens in my country, students are the most. According to statistics, as of December 2020, the proportion is 21.0%.

The National Press and Publication Administration issued the "Notice on Preventing Minors from Indulging in Online Games" in 2019, requiring the implementation of a real-name registration system for online game user accounts and strictly controlling the time and duration of online game use by minors.

  Tencent took "Glory of the King" as a pilot and launched measures such as double reductions and doubles.

Its core content includes the implementation of stricter restrictions on the online time of minor users, from 1.5 hours to 1 hour on non-holidays, and from 3 hours to 2 hours on holidays.

It is forbidden for minors under the age of 12 to consume in the game.

On August 4, Tencent announced the upgrade of the health system of "Honor of Kings", and it is forbidden to recharge under the age of 12.

  Plan to launch age-appropriate tips on all platforms

  "In fact, in recent years, game companies and practitioners have been upgrading their own anti-addiction systems. Anti-addiction should be the participation of families, schools, society, game companies, and related organizations. You can't think of games as a scourge. What should be opposed is the unrestrained game behavior and the behavior of developing games purely for profit.” said Ye Tian, ​​a senior game planner.

  The Beijing Youth Daily reporter learned that recently, the Game Working Committee and related game companies held a closed-door meeting on anti-addiction work. In this regard, the person in charge of the Game Working Committee revealed: “In this closed-door meeting, the Game Working Committee invited some units and companies that participated in the formulation of standards to collectively summarize the work progress of the group standards of the early "Online Game Age Reminder" to understand And collect the problems encountered in the actual work of the company, and report the problems and situations found by the game work committee to the company." Regarding the future work plan, the person in charge of the game work committee bluntly said: "Next, the work committee plans All game companies should follow the planned timetable and cover the standard to all products in accordance with the required quality and quantity. In addition, we plan to launch age-appropriate reminders on all platforms-the existing age-appropriate reminders are mainly for client games and mobile games Designed, next, we plan to also promote the age-appropriate reminder standard on the host platform to achieve all-round protection of minors." Wen/Reporter Wang Lei