In "Monster Hunter: Rise" on Nintendo Switch, there are good and bad hunters, a good hunter, he sees a monster, he shoots -
Capcom
Cult franchise in Japan and publisher Capcom's bestseller,
Monster Hunter
conquered the rest of the world with
Monster Hunter: World
in 2018
A new game,
Monster Hunter: Rise
, releases on Nintendo Switch on Friday
It is not only a question of hunting the monster, but of preparing for it, of studying, of optimizing, the promise of several tens or even hundreds of hours of play
Did you get through the first lockdown on
Animal Crossing
?
Are you over 100 hours away on
Persona 5
?
Well, you are small players.
But a tall order awaits you with the new iteration of the
Monster Hunter
game
.
Created more than 15 years ago, the franchise already has a dozen titles but has long remained unrecognized outside Japan, while with 66 million games sold, it is a bestseller for its publisher Capcom, behind the
Resident Evil
but in front of the
Street Fighter
.
Everything has changed with
Monster Hunter: World
, released in 2018 on PS4 and Xbox One, and sold nearly 18 million copies, 70% of which abroad.
French fans are ready to embark on a new hunting party with
Monster Hunter: Rise
, available Friday on Nintendo Switch, a game of around 1,000 hours.
Sorry ?
An investment in the senses of the word
We exaggerate (barely).
Monster Hunter World
and
Rise
can be completed in about 30 hours, in the average of
open world
and RPG games, but the player can come back to it, replay it, for more hunts, weapons,
crafting
, multiplayer quests , updates, and therefore hours of play. Hundreds for some, more than 1,000 for the most hardcore.
The game requires an investment, almost a priesthood, which does not correspond to all profiles, like the journalist from Numerama who fell to one knee: "
Rise
completely lost me after a few hours".
Monster Hunter
uses all the codes of the Japanese role-playing game, or J-RPG, namely that it is not only a question of hunting giant monsters, but of preparing for it, of choosing its weapons, of mastering the styles. of play, to
craft
your equipment, to study the local fauna, to have the good timing… It's work, and at the end (well no, there is not really an "end"), gratification.
Rise also
brings new features (the Filoptera for more verticality, monster control, good doggie Chumskys, Calamity quests for several), and therefore more possibilities and replayability.
Headlong to save time
If the Nintendo Switch does not have the power of PlayStation and Xbox,
Monster Hunter: Rise still
imposes, less by its graphics than by its dynamism during the fights.
Perhaps this is the hybrid and portable side of the console, but the game is also more accessible, especially during the first hunts in the village of Kamura, threatened by Calamity and its monsters.
A good test for the players, almost a tutorial, before throwing themselves headlong into the adventure.
Finally "lost", so to speak, it is of course a question of winning.
Again and again.
Game on and on and on
...
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