"Persona 5 Strikers", spin-off of "Persona 5", itself a spin-off of "Megami Tensei", itself ... no nothing.
-
Atlus / Sega
Available Tuesday on PS4, Switch and PC,
Persona 5 Strikers
is a spin-off of the
Persona
franchise
, itself a spin-off of
Megami Tensei
... You follow?
With its system of social relations, time management and philosophical themes, the game questions and excites the player for hours
France is particularly receptive to its pop and manga universe
Jung Adult, Sigmund from Otaku, In therapy with the geeks… When it was necessary to find a title for this article on
Persona
, the gamer friends redoubled their imaginations, puns which may seem dubious but which provide good information on the nature of a video game license still unknown to the general public but which has become essential among players in general, and French players in particular.
Already 15 years old, the
Persona
franchise
is in fact a
spin-off
of the Japanese RPG
Megami Tensei
, whose success is such that it has eclipsed the main series and gave rise to its own spinoffs, including the fighting game
Persona. 5 Strikers
available Tuesday on PS4, Switch and PC.
Social relations and time management
Have you ever lost track?
“It is not necessary to go back to the first
Megami Tensei
of 1987 to appreciate and understand
Persona
, assures Rémi Lopez, author of not one but two books on the game at Third Editions, the first in co-writing with Clémence Postis.
Everyone forgot that
The Simpsons
were behind the
Tracey Ullman Show
shorts
, it's the same.
If
Persona
remains a role-playing game, it has emancipated itself at all levels, with its worlds, its stories, its characters.
Like
Final Fantasy
.
Rémi Lopez adds that the real break was made with
Persona 3
: “The first two episodes still had gameplay close to
Megami Tensei,
but the third introduced the system of social relations and time management.
"
Live my life as a Japanese high school student
To sum up, the player has a typical day as a Japanese high school student, goes to class, pays attention to answering questions to gain experience points, then spends time with his comrades, participates in an activity club.
“It is about developing links, which, in the long term, will help you during the fights, comments the specialist.
This gameplay is not new, Japan is full of flirting simulations and visual novels, but here it is perfectly mastered, integrated, and although risky for an uninitiated audience, it worked.
The battles are like in a JRPG with dungeon exploration and turn-based.
“But you don't have to go,” Rémi Lopez reacts.
You can decide to spend your evenings studying, which will cause experience and power lag, or on the contrary go through the dungeons, but you could get sick.
There are always consequences, you have to find a balance.
"
The game over 100 hours
It's not for nothing that
Persona 5
is called the 100+ hour game.
115 exactly for Rémi Lopez: "This had never happened to me, succeeding in fascinating for so long, it's extraordinary".
Whatever the story (evil entities, a case of murders, a parallel universe), the game works on social and philosophical themes, the “Persona” of the title referring both to the manifestations of the psyche of the characters during the fights. and to the analytical psychology of dear Carl Jung.
All under a flood of pop and a manga aesthetic.
For the author of
Persona, behind the mask
, France is all the more receptive to
Persona as
it has always supported Japanese and Japanese culture.
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