[Concurrent] Consult parents

  My son is rebellious in adolescence. He is 16 years old. He likes to play (games). I just want him to come to your side for training, let him get a little "devil" training, so that he can go back to school and study.

  [Commentary] Recently, the news that 90% of the trainees of an e-sports training institution in Chengdu "dismissed" 90% of the trainees caused a heated discussion on the Internet.

In the following days, Hou Xu, the founder of the agency, was "indiscriminately bombarded" by calls from strangers.

The consultants come from all over the world, but they are all troubled by the same problem-there is an "e-sports teenager" at home who is addicted to games and wants to be a professional player.

Why did the training organization aiming to cultivate e-sports seedlings become the "dismissal organization"?

With questions, the reporter came to this home appliance competition training institution.

  Hou Xu, the head of the training institution, said that in the past year, the training institution has accepted more than 100 trainees, most of whom are between 14 and 16 years old. 90% of the trainees choose to quit midway. The most important reason is that these children cannot Stick to boring training.

  [Concurrent] Hou Xu, head of an e-sports training institution in Chengdu

  Children from (training institutions) often think that they may have a good game level. He is actually only at the passerby level, maybe the amateur level may be higher, but if you really get to the professional level, what is possible Neither, and the gap is particularly large.

In our learning process, we will let him slowly realize that there is a big gap between him and professional players.

  [Explanation] It is understood that the students who can persist in completing the training courses have to be screened before they can become the "objects" of the e-sports club.

Student Xiao Guo has become an e-sports reserve talent through his own hard work.

In his view, loving e-sports is not just playing games, you need to work hard to improve yourself.

  [Concurrent] Trainee Xiao Guo

  I watched those (e-sports) professional competitions before, and I felt that (e-sports) professional players were very beautiful and powerful, so I chose to go to (training).

In the high-intensity training, some opponents are very strong, (classmates) quite often left after a few months, so they are too tired.

In the future, I plan to be a professional (e-sports) player. If I cannot play a professional (competition), I will still choose a career related to e-sports.

  [Explanation] Hou Xu told reporters that "e-sports persuasion" reflects the youth's lack of clear understanding of e-sports and the industry's call for the sound development of e-sports.

Establish correct e-sports values ​​in the minds of students, let them clearly recognize their level and ability in e-sports, and build trust through heart-to-heart to find the source of "addiction".

  [Concurrent] Hou Xu, head of an e-sports training institution in Chengdu

  If he really does not have the talent to be a professional player, we hope that, including parents, also hope that he can allocate more time and energy to other things. This is the so-called "persuade to quit."

But in fact, the reasons for (students) indulging in games are more complicated. It may be caused by indulging in games, but we have found more situations, which may be caused by pressure from family, society, and school.

  [Explanation] Liu Yehang, president of the Sichuan E-sports Association of Sichuan Province, said that the entire e-sports industry has a large talent gap, but the competition among professional e-sports players is very cruel.

Compared with traditional competitive sports, e-sports players need to face short-term careers, rapid project replacement, and immature industry development. Therefore, young people must find their own position to make their career planning.

  [Concurrent] Liu Yehang, President of Sichuan E-sports Association

  E-sports players are indeed very hard, and they spend a lot of time on (training).

For e-sports games, the speed of its updated version is very fast. Once updated, that means many things you have trained before may all be invalid.

From game enthusiasts to professional training, to professional club youth training teams, and finally to the audience, the entire pyramid is exactly the same as traditional sports, and the top one is actually very Few people.

  Reporter Lu Yang from Chengdu

Editor in charge: [Li Yuxin]