Chinanews.com, Beijing, December 1. The China Cultural Management Association was commissioned by the Vocational Skills Appraisal Center of the Ministry of Human Resources and Social Security to hold the final review meeting of the "National Professional Skills Standards for E-sports Players" in Beijing on November 30, and the final review opinions were formed .

This means that the national professional skill standards for "e-sports players" are expected to be officially introduced.

  "E-sports player" and "e-sports operator" are two new professions released by the Ministry of Human Resources and Social Security, the National Bureau of Statistics and the National Bureau of Quality and Technical Supervision in 2019.

Entrusted by the Vocational Skills Appraisal Center of the Ministry of Human Resources and Social Security, the E-sports Management Committee of the China Cultural Management Association is responsible for the compilation of the national vocational skill standards for "e-sports players.

In the past year, after extensive research and consultation with experts and scholars, the China Cultural Management Association completed the standard compilation work.

At this final review meeting, the compilation expert group reported to the leaders and review experts the preparation ideas, level setting and existing problems of the "National Professional Skills Standard for E-sports Players". The leaders and experts of relevant units reviewed and reviewed the content of the professional standards one by one. , Listened to the Q&A instructions from the authoring experts, and finally formed the review opinions.

According to the process planning, this indicates that the "National Professional Skills Standard for E-sports Players" will be officially promulgated.

Wei Jizhong, lifetime honorary vice chairman of the OCA and vice chairman of the International E-sports Federation, attended the final review meeting of the "National Professional Skills Standards for E-sports Players" on the 30th.

Photo courtesy of E-sports Management Committee

  Wei Jizhong, the life honorary vice chairman of the OCA and vice chairman of the International E-Sports Federation, attended the final review meeting.

Wei Jizhong pointed out in his speech that e-sports, as a booming emerging industry in recent years, has obvious characteristics of integration. It is not equivalent to game entertainment. It is close to sports in form and cultural in content, and is combined with traditional sports. But they are different, they are in the competition, different from the content, it is a cross-domain project.

The formulation of the "National Professional Skills Standard for E-sports Players" is conducive to the standardization of the e-sports industry.

Wei Jizhong pointed out that the standard not only regulates the professional rules and categories of e-sports sports, but also takes "people" as the core. It sets requirements for e-sports players from psychological control to competition intensity, and guarantees the maintenance of e-sports practitioners. Physical and mental health.

He believes that the promulgation of this national vocational skill standard can lead the e-sports industry to a healthy and orderly development.

  It is reported that the "National Professional Skills Standards for E-sports Players" will include occupational profiles, basic requirements, work requirements and scales, and make clear provisions on the scope of activities, work content, skill requirements and knowledge levels of the profession.

The standard will classify e-sports players into five professional skill levels: five, four, three, two, and one, and formulate a plan for corresponding professional skills. These will promote job opportunities and contribute to the e-sports industry. Cultivate professional talents.

  Practitioners in the e-sports industry will use the "National Professional Skills Standards for E-sports Players" as the basis to assess their own labor value, standardize professional ethics, put forward reasonable requirements for the working environment, and adopt an open, fair and just learning approach. Skill level certificated to work.

  In recent years, the e-sports industry has developed rapidly.

The "Global E-sports Sports Industry Development Report 2020" shows that during the epidemic, China's e-sports industry benefited from digital advantages, and the number of users will exceed 500 million. E-sports is becoming a real mass sport.

In 2020, China will surpass North America for the first time with 385 million US dollars and a market share of 35%, becoming the most commercially valuable e-sports market.

According to public data from the Ministry of Human Resources and Social Security, the overall employment scale of Chinese e-sports players has exceeded 500,000. It is expected that the domestic e-sports industry will still face a demand for 2 million talents in the next five years.

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