The book "Presse Start"
looks
back on 40 years of video game magazines in France, nostalgia effect guaranteed -
Omaké Books
"Due to moving (and potential divorce), I am forced to get rid of my soul, my collection of
Consoles +
magazines
."
Also works with
Tilt
,
Generation 4
,
Player One
,
Joystick
,
Joypad
… You have already seen this kind of advertisement on social networks, and you hesitated to answer that it is good, you take them all.
Even though you already have these magazines, in a box, in the attic, at your parents' house.
You know they are there, these vestiges of a time when video games were not only played on console, but were also read on paper.
The
Press Start
book
(joli), edited by Omaké Books and written by Boris Krywicki and Yves Breem, comes out Friday and looks back on 40 years of video game magazines in France.
"Magazines were the embodiment of video games in the 1980s and 1990s"
“The Internet did not exist and information passed through paper,” says Boris Krywicki.
The players informed themselves, dreamed and lived a little by proxy thanks to these magazines.
Even if we were not equipped, we had the tests, the very colorful layouts, very generous in illustrations.
Sometimes with half a page of text for three to four pages of screenshots.
The magazines really embodied the video game in the 1980s and especially the 1990s. ”But it was not a French specificity, the video game press played the same role in the United Kingdom, the United States and of course in Japan.
“Even if Japanese magazines are more traditionally in a celebration of the industry, adds the researcher at the University of Liège, where French titles like to look for the little beast, like
Canard PC
or Gamekult.
"
A freedom of tone, bordering on irreverence
Perhaps heir to a certain
Metal Hurlant
spirit
, the French video game press enjoyed freedom of tone, bordering on irreverence, and gave the reader the impression of being part of the band.
“
Hebdogiciel
, for example, became known as the
Charlie Hebdo
of the microcomputer, with titles like“ Commodore took us for idiots ”and trials to the key, explains Boris Krywicki.
The magazine only lasted four years, from 1983 to 1987. ”The magazines of the 1980s were not entirely devoted to video games, but also to computers and their variety of practices.
“The pioneer
Tilt is
interested in a lot of subjects, and has writers older than the next generation, who enjoy video games but come from other backgrounds, are doctors, teachers…”
#PresseStart: 40 years of video game magazines in France, is here!
404 pages to discover the fascinating epic of French mags, from the beginnings with #Tilt in 1982 to more recent titles, including #Joystick, #PlayerOne or # Consoles +!
Available here: https://t.co/PmOkZo0InX pic.twitter.com/g1C6sAxjYZ
- Omake Books (@omakebooks) October 15, 2020
Passionate journalists… 16 years old!
With the arrival of consoles in lounges, the French video game press is experiencing its golden age.
Like the young age of journalists?
“The teams are getting younger and less professional,” comments the author of
Presse Start
.
Some are still starting as adolescents, at 16 years old.
They are enthusiasts above all.
It is also the golden age of tests and sacred marks.
“Ratings are still an issue today, and a great average on the Metacritic aggregator can unlock financial bonuses for development teams.
But it is true that at the time, almost all magazines adopted the percentage mark.
With, in my opinion, a value less analytical than celebratory.
The rating was only there to be exploded, to put stars in the eyes, up to the famous 150% of
Donkey Kong Country
in Consoles +. ”
Male editorial staff, sexist humor
The book
Presse Start
does not forget either that behind the spirit of the gang of friends of these magazines, hiding almost 100% male editors, with all the excesses that this could imply.
“There was a real concern for the presentation of women, whether in teams or in games, as well as sexist, even toxic humor, recalls Boris Krywicki.
We could not ignore it.
You had to see the treatment of
Lara Croft
and her "attributes" or the reports of E3 and their boxes on the hostesses, with photo galleries and misplaced captions.
"
While editorial staff have become feminized, certain problematic behaviors persist.
“In general, the legitimacy of journalists is questioned by readers, we question the rating, we say that we would have done better.
But when the journalist is a woman, who is younger, it is even worse.
There is a suspicion of incompetence, smear campaigns, even harassment.
Again in 2020.
The end of an era
While, for example, the historical titles of the cinema press (
Les Cahiers
,
Positif
,
Mad Movies
,
Première
…) still exist, the
Tilt, Consoles +, Player One
and other
Joypads
have all disappeared.
“There was a very large concentration of the video game press in the 2000s around the same publisher, Future France, which later became Yellow Media and then MER7., Explains the author.
They buy out a lot of magazines, and to optimize costs, editors write for several titles, which lose in singularity and become interchangeable.
"The readers leave, on the Internet, and the publisher disappears, not without leaving, specifies Boris Krywicki, a great freedom to the journalists at the end.
“The latest
Joypads
, for example, are of high quality, but it was too late.
"
The start of another
Today, Boris Krywicki does not see the medium, Web or paper, as a significant characteristic to determine the evolutions of the medium: “The paper press is experiencing a distribution crisis, with the setbacks of Presstalis, but the online press is experiencing the collapse of advertising revenues.
Both therefore need to find solutions, such as premium subscription to Gamekult or crowdfunding.
If the economic future is in question, in terms of quality, there is a real wealth and different proposals.
With on the one hand the general public approach, consumers, of a Jeuxvideo.com or a
Video Games Magazine
, on the other, a more original approach, taking a distance, at
Canard PC
or
JV Le Mag
.
"It is no longer a question of necessarily following the news, but of focusing on people, on what is peripheral to games, with reports, surveys ... And therefore not only playing video games, but also living the video game.
In addition to
Presse Start
, do not hesitate to take a look at Abandonware Magazines.
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