The real name of the platform is for each political minor.

Game anti-addiction system urgently needs to get through

  Our reporter Yuan Lu

  The topic of anti-addiction for youth games has once again set off a heat wave. A few days ago, Tencent, NetEase and other major game manufacturers have upgraded the new anti-addiction regulations, claiming to launch the "most stringent" anti-addiction system in history, while implementing a strict "curfew", and further compressing the game time limit and payment limit. Representatives at the two sessions this year also shouted their arms, proposing to implement face-to-face recognition and other technologies to implement the time and duration supervision for minors to log in to online games.

  "It's a big deal. If you don't play, go to the next one." For these Thunder actions, many minors seem to disagree. The reporter found that under the state that the existing real-name game systems of various manufacturers are fragmented, minors can still easily bypass the restrictions by using cross-account and cross-vendor methods.

Manufacturers intensively introduced upgrade measures

  "The number of elementary school students encountered when playing "King of Kings" will be greatly reduced?" Recently, after 50 products such as "Peace Elite" have successively launched new anti-addiction regulations, Tencent announced that it includes "King of Glory" and "Dragon Valley" players 30 products, including games, strictly implement the online game account real-name system and control the duration and consumption amount of minor game sessions.

  Specifically, underage users are banned from 22:00 to 8:00 the next day, statutory holidays are limited to 3 hours a day, and other times are limited to 1.5 hours a day. For users over the age of 8 and under the age of 16, the single recharge amount should not exceed 50 yuan, and the monthly recharge amount should not exceed 200 yuan.

  On May 21st, NetEase Games announced that it has completed the upgrade of all online operations of its online game anti-addiction system, including "Fantasy Westward Journey" and "Onmyoji" and a total of more than 80 games. Earlier, Sanqi Interactive Entertainment also announced that it had fully upgraded the "real-name registration and anti-addiction system for minor online games" and launched it in all its self-operated online games.

  Although major gaming companies are making great strides in anti-addiction measures for minors, it should not be overlooked that the anti-addiction systems of most small companies in the industry are still useless. In November of last year, the National Press and Publication Administration issued the "Notice on Preventing Minors from Addicting to Online Games", which specifically requires mobile games to be included in the deployment of anti-addiction systems. However, there is no requirement for mandatory implementation of means that can truly identify users, such as face recognition.

Minors can still easily bypass restrictions

  "No matter how you upgrade your anti-addiction, it’s not a big deal to play "Heroes of the King" for 1.5 hours, "Fantasy Westward Journey" for 1.5 hours, and then go to "Kyushu Fairy Sword" for 1.5 hours." For major game manufacturers, intensive anti-addiction measures are introduced, primary Liu, who is studying in the fourth grade, disagrees.

  He told reporters that the existing real-name registration system only proposes "user real-name registration" requirements. He and his classmates can use a variety of means to bypass manufacturer verification, and can also use other people's mobile phones, tablets and other restrictions to bypass restrictions. "The worst result is nothing but circumvent this one, but you can go to other homes to play similar games, everyone will not stare at a game for a long time."

  The reporter found in the investigation that the minors bypassed the anti-addiction system through cross-account, cross-vendor, and cross-internet terminals. At present, the real-name authentication and anti-addiction system of the major manufacturers in the industry are still separate and separate. "Tencent's anti-addiction rules only apply to its games operated by Tencent." The relevant person in charge of Tencent's interactive entertainment business group confessed to reporters that there is currently no unified industry management platform nationwide.

  In addition, for the real-name system of the game, there are a large number of ID card information sharing and untie experience posts on the Internet to help "primary students" see tricks, many sellers even directly provide real-name accounts. "Playing "Glory of the King" will be randomly selected for face recognition, but don't panic, you can find an adult who can help you replace the face for dozens of dollars." Liu said. However, a large number of classmates around him directly chose to log in to the game account with their parents' WeChat. "As long as the account is tied to the bank card, the real-name authentication will be hidden."

How to treat both the symptoms and the symptoms

  How to make the game anti-addiction to avoid the symptoms but not the symptoms? On May 24, the National People's Congress representative Yang Jinlong stated that in response to the problem of minor online game addiction, he advocated the introduction of currently mature biometrics in the game registration, login, and fee payment links, such as face login and face payment. And establish a corresponding system to urge the game platform to strengthen ex-post management.

  Face recognition technology has already been implemented on a small scale in the industry, but compared with the application of new technologies, it is more urgent that the game anti-addiction identity system urgently needs to be opened up by the entire industry.

  "The anti-addiction of minors is not a technical issue, it is a social issue, that is, how should the entire social group work together to help teenagers better face the Internet wave." The head of Tencent’s minor protection system said that Tencent games have been jointly launched with Unity An anti-addiction system development tool, "Since last year, 76% of the newly released mobile games in the Chinese market have been developed using Unity."

  "For the problem that the existing anti-addiction measures are easily bypassed, we suggest that the government promote the establishment of a one-stop online game management platform for minors to uniformly manage the online game behavior of minors." Beijing Youth Legal Aid and Research Tong Lihua, the director of the center, believes that this will control the length of time that minors can access the entire network, and also allow guardians to set up different incentives for different services, products, durations, time periods, and consumption, and cultivate better parent-child relationships. .