If theoretical learning is essential to gain a certain amount of knowledge, traditional training sometimes fails by the lack of scenarios.
All means are therefore good to multiply field experiences and promote interactivity.
However, some devices usually used for leisure can be of great help in this area.
In addition to internships carried out in a company, practice is now invited in the classroom thanks to innovative technologies ...
Serious games
Do you still believe that video games are for entertainment? It is because you have never participated in a
serious game before
. This type of computer application combines an educational objective with a fun way, in order to promote learning.
These “serious games” have been used for several years by a number of universities and schools as an additional resource to support courses and tutorials. Like a book, a video or even a podcast, the
serious game
makes it possible to revitalize the course and to integrate in a more effective way certain abstract concepts or technical skills thanks to their application.
This educational tool also makes it possible to assess the student through the scores obtained in the different levels of the game.
Training in the health sector is particularly fond of this type of format.
3D computer games thus allow students to don the gown of a nurse or that of a doctor who has to operate on a patient.
But some business school training courses also use this type of tool to simulate a sales experience, for example.
Risk management and everything to do with production also lends itself very well to these realistic games.
Virtual reality at university
Thanks to virtual reality headsets, the immersion of learners is more complete.
From then on, VR also stands out as an educational tool that allows the acquisition of skills and knowledge in an interactive environment.
From the simple presentation of the campus to a support to complete the courses, virtual reality is gradually gaining its place in the courses.
The student is here fully immersed in the chosen scene and participates in a role-play designed to measure.
Likewise, if this technology makes it possible to fail and start over, it nevertheless provokes the same emotions as during a training on the ground and makes it possible to place the students in conditions of beneficial stress.
The educational escape game
Very popular in the field of entertainment, the
escape game
is a life-size game that consists of giving a small group of people a timed mission to solve puzzles to get out of the room where it is locked up or to succeed in the game. main mission entrusted to it. However, if leisure companies offer to play crazy laboratory assistants or
cowboys
to escape, the training world had the idea of adapting the concept to create
escape games
for educational purposes.
More alive than a handout or a theoretical course, this game allows you to become an actor of what you learn in class with, as a result, better involvement, the development of concrete skills and the improvement of learning.
From molecular biology to an accusation of plagiarism, including the mental well-being of students, various
escape games
have already been tried out by universities.
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