(Economic Observation) Chongqing’s "Lastly Catching Up" Development Game Industry Park Introduces Over 50 Enterprises

  Chinanews, Chongqing, May 23 (Reporter Liu Xian) Robles (Chongqing) Innovation Center, Chongqing Haohan Network, NetEase Cultural and Creative Digital Economy Industrial Park... The third China China held in Chongqing from 20th to 23rd At the Western International Investment and Trade Fair, the game industry project in the exhibition hall of Chongqing Economic and Technological Development Zone attracted attention.

In the territory of the domestic game industry, Chongqing is making every effort to catch up.

  Policy blessings gather head resources

  In late April, the Ministry of Commerce issued the "Overall Plan for the Comprehensive Pilot Program for Expanding and Opening up the Service Industry in Chongqing". There was a new policy that attracted great attention from game industry players: supporting Chongqing to actively create conditions to apply for the trial of territorial online game content review.

  Analysts believe that for reasons such as the protection of minors, "content review" is one of the most important regulatory measures for online games.

If Chongqing seizes the opportunity to not only create an atmosphere of innovation, but also improve the regulatory mechanism, it will surely promote the high-quality development of the industry and give birth to the "game capital".

  In the past, Chongqing was not well-known on the game industry map. More than 200 game companies were scattered in various districts and counties, and there was no relative concentration.

Chongqing Economic and Technological Development Zone seized the opportunity at the end of 2020 and issued the "Chongqing Economic and Technological Development Zone's Special Support Measures on Promoting the Development of the Game Industry" for the establishment of game industry companies, boutique game research and development, development engine purchase, game overseas testing, and game product launches The key points for the development of nine major industries, including publishing, product agency of game companies, landing of game publishing companies, financing loans, participation or holding of digital cultural and creative industry activities, fully support game companies to take root, become bigger and stronger in the economic development zone.

  Taking advantage of the Western Conference, Chongqing Software Park, an important industry carrier in Chongqing Economic Development Zone, launched a game industry park, focusing on the digital economy and focusing on the game industry.

Sun Pihong, president of Chongqing Software Park, said in an interview with a reporter from Chinanews.com that more than 50 game companies have officially settled in.

Among them, the more representative ones are Chongqing Haohan Network, Robles (Chongqing) Innovation Center, and NetEase Wenchuang Digital Economy Industrial Park.

  He introduced that Chongqing Haohan Network introduced Chongqing Software Park in March this year. It is a local professional game publishing and professional incubation platform in Chongqing. It has invested in more than 20 game companies and has offices in Beijing, Shanghai, and Xi’an. A total of over 100 games have been released; in terms of research and development, it is involved in card games, board games, female-oriented games, casual social games, interactive novel games and other games.

  Roblox is the world's largest multi-person online interactive community.

Robles (Chongqing) Innovation Center is the country’s first innovation center to provide online and offline support for game development teams, college students, young developers, etc., to provide digital cultural and creative works of "Made in Chongqing" Go to sea to create an ecological closed loop.

  The NetEase Cultural and Creative Digital Economy Industrial Park is also based on the game industry and integrates NetEase's resources.

Sun Pihong said that Chongqing Software Park has gathered talents and enterprises in the digital cultural and creative and game industries, and has set up a special fund for games to promote the development of the industry.

  Unique advantages are favored by enterprises

  What attracted the aforementioned companies to land in Chongqing?

  Yin Chao, head of the Art Center of Haohan Network Technology Co., Ltd., told reporters that the Southwest region itself has the foundation for the development of the game Internet.

In particular, Chengdu has developed very rapidly in the past two years, and Chongqing is two years late, but it also means that there is a lot of room for development.

In comparison, Beijing, Shanghai, Shenzhen and other cities have already been somewhat involuted.

Based on the huge development space, Haohan Network chose to go to the southwest region.

Chongqing is a municipality directly under the central government, with unique advantages and talent support from universities such as the Sichuan Academy of Fine Arts. Coupled with the support of Chongqing Economic Development Zone and Chongqing Software Park in personnel recruitment and other aspects, the company chose to settle here.

  "Chongqing Economic Development Zone and Chongqing Software Park are vigorously developing the digital cultural and creative industry, and it is also a good time for the innovation center to settle at this time." said Zhou Rui, head of operation of Robles (Chongqing) Innovation Center, innovation requires industry gathering. First, it is easier to recruit people, and secondly, it is also competitive in the industry.

At present, the Innovation Center has signed project agreements with Chongqing Institute of Engineering and Chongqing University of Posts and Telecommunications.

The School of Engineering has formed multiple teams to develop games.

At present, the Robles National Creation Competition 2021 has been fully launched, and the Robles (Chongqing) Innovation Center will be fully responsible for the Southwest Division and integrate into the meta universe of Robles with Chongqing.

  Sun Pihong, who has many years of experience in attracting investment in the software industry, said that the pain point of the game industry is "people."

The support policy of Chongqing Software Park centers on talents, and a talent training base for the Chongqing game industry has been established to help companies solve talent risks.

"I believe that in about 3 to 5 years, our game industry park will become a park with an output value of over 10 billion."