News has opinions丨The first batch of e-sports majors are about to graduate. Are these "regular forces" what the industry wants?

  The "regular army" of the e-sports industry is about to enter.

  In recent years, the scale of my country's e-sports industry has grown, and "e-sports capitals" are emerging. New formats call for new talents.

In September 2016, the Ministry of Education issued a notice requiring colleges and universities to add "e-sports sports and management" majors to sports events.

This summer, my country's first batch of e-sports students who entered in 2017 are about to graduate and face the big exam for employment.

Shanghai E-sports Association: Industrial development widens the talent gap, enterprises favor comprehensive talents

  The "E-sports City" is a business card that Shanghai is working hard to create to promote the development of cultural and creative industries.

Zhu Qinqin, secretary-general of the Shanghai E-sports Association, introduced in an interview with Voice of China "News Have Views" that the Shanghai Sports Bureau, the Bureau of Culture and Tourism and the district governments are currently cooperating with each other to promote the "e-sports professional athlete registration system". Measures such as standardized systems, professional referee training and delivery, venue rating, pre-job training, etc., have fostered the savage growth of the e-sports industry and "improved the entire ecosystem of the event."

  Zhu Qinqin said that the development of the industry has continuously expanded the talent gap. Some member companies have told the association that the industry needs more high-end talents with special counterparts.

"They are actually in a state of lack of people," Zhu Qinqin said.

At present, there are a total of 11 colleges and universities in Shanghai covering secondary vocational, higher vocational and undergraduate courses that have opened e-sports-related majors. Some students will begin to integrate with enterprises and enter the market in the second half of this year.

In addition, the Shanghai E-sports Association, the Online Game Industry Association, and the Municipal Education Commission will take the lead in establishing a talent exchange platform and "establish a talent exchange database" to promote the integration and connection of talents.

  Zhu Qinqin said that high-quality e-sports talents need to have comprehensive knowledge of economics, management, media, computer programming and other fields. In order to meet the needs of some companies to expand overseas markets, they need to have a strong foreign language for the "game going overseas". ability.

Zhu Qinqin pointed out that many young people currently have a big misunderstanding about the e-sports industry, and they have a simplistic understanding of "familiar with many game platforms are naturally suitable for the e-sports business", but they do not know the daily work of most practitioners and the game itself. No direct contact occurred.

"If young people want to enter this industry, I hope they have a long-term career plan and a clear understanding of themselves, and the accumulation of knowledge is very sufficient," Zhu Qinqin said.

Well-known e-sports commentary: The e-sports industry is still pioneering wasteland, love and persistence are more important than ability

  The head e-sports commentator Linger said when accepting China Voice's "News Have Opinions" that the e-sports industry is still in a state of "opening up wasteland". In addition to professionalism and ability, engaging in this industry "needs more love and persistence." ."

  Linger graduated from the Communication University of China with a major in Broadcasting and Hosting Art in 2018. The transition training for e-sports commentary provided by the academy gave her the core competitiveness of leaving behind other e-sports anchors.

"The camera expression, field control ability and interview ability are very helpful for e-sports commentary. But there are also many half-way practitioners around me, some of my partners and colleagues, they choose this industry based on their love of e-sports, and they enter "I learned from the industry," Linger said.

Linger believes that e-sports commentary is an invisible microphone. Outside the game screen, the entire process is connected by sound to make it more colorful.

  Ling'er said that the state of land reclamation in the e-sports industry has led to the need for compound talents at this stage. “Many staff members need to go through long rotations to find more suitable positions.” This process “is actually quite tiring than imagined. "Medium difficulty," Linger said, "but fun is really fun and interesting. It will bring you a lot of surprises."

E-sports related institutions: The e-sports industry is divided into upper, middle and lower reaches, and colleges and universities must focus on training

  The School of Animation and Digital Art of Communication University of China once gave birth to the classic tabletop game "Three Kingdoms". In 2017, the school opened the "Digital Media Art (Digital Entertainment Direction)" major to cultivate talents in the e-sports industry.

As the vice president of the college, Chen Jingwei pointed out in an interview with Voice of China "News Have Opinions" that the e-sports industry is divided into upper, middle and lower reaches, and the teaching resources of an academy cannot be fully covered. Some focus".

  Chen Jingwei said that the focus of China Transmission Academy is the game design and event broadcasting of the upper and middle reaches, supported by the two disciplines of game technology and game art.

Chen Jingwei believes that in the upstream, the game is the material of e-sports, and the development of the game requires students to think about what games are suitable for e-sports. For the mid-stream, the e-sports live broadcast needs to think about how to perfectly express and deliver the game to allow players and audiences. satisfaction.

To "understand what a game is, understand its principles and attractions, understand its rules," Chen Jingwei said.

  According to Chen Jingwei, students in related majors have received professional lectures from professionals in the industry and cooperated with Quantum Sports to enjoy employment security.

"Students who are willing to be upstream will enter some game research and development positions to do internships," said Chen Jingwei. In addition, industry teachers also provided opportunities for guidance and field research for students' papers.

Chen Jingwei urged graduates to pay attention to the accumulation of time, "Ideas cannot produce benefits in a short time. For some students, it is necessary to accumulate experience and do better teamwork."

  Producer丨Liang Yue

  Reporter丨Yang Chang