The total output value of Beijing animation and game industry reached 106.3 billion yuan last year

  According to our newspaper (Reporter Li Yang) In 2020, the total output value of Beijing’s animation and game industry is about 106.3 billion yuan, accounting for 19.3% of the national animation and game industry output value. This is an increase of 32% from the 80.6 billion yuan in 2019, achieving the "13th Five-Year Plan". During the period, the output value of the animation and game industry doubled.

Among them, the total output value of Beijing's animation industry was 16.871 billion yuan, and the total output value of the game industry was 89.429 billion yuan.

This is what the reporter learned from the Beijing Animation and Game Industry Association a few days ago.

  In 2020, affected by the new crown pneumonia epidemic, new demand for digital entertainment consumption has been stimulated. The animation and game industry is affected by favorable factors such as the increase in the number of users, the increase in usage time, and the active consumption of consumption.

As of October, the total length of Beijing's animation recording was 15,681 minutes, accounting for 10.1% of the total national animation recording of 15,5114.3 minutes.

China's animation industry is showing a trend of continuous development and growth with Beijing as the center and radiating surrounding cities. After the normalization of epidemic prevention and control, it still maintains an upward trend against the trend.

  In 2020, the national online animation market will grow rapidly. The market size will reach 20.52 billion yuan, and the online comics market will reach 3.35 billion yuan. Beijing is the leader in this market.

In terms of animated films, a total of 33 animated films will be released in 2020, which is 73.5% less than the 74 released in 2019.

Among them, 16 domestic animations, with a total box office of 1.712 billion yuan, accounting for 73%; 12 imported animations, with a total box office of 626 million yuan, accounting for 27%, and the domestic animation film "Jiang Ziya" with a performance of 1.602 billion yuan, ranking the global box office The sixth place on the list.

  The scale of the Beijing mobile game market continues to expand.

In 2020, the actual sales revenue of Beijing's mobile game market was 89.429 billion yuan, an increase of 17.86 billion yuan over 2019 and a year-on-year increase of 14.95%.

In 2020, the number of mobile game users in Beijing has reached 5.081 million, an increase of 166,000 over 2019.

  Actively exploring overseas markets has always been the advantage and characteristic of Beijing's game industry.

In 2020, the total output value of Beijing’s game exports was 41.929 billion yuan, an increase of 30% over 2019, and a nearly 10-fold increase from the 4.2 billion yuan in 2014.

Online game products independently developed by Beijing companies cover more than 100 countries and regions and occupy an important position in the global game market.

As of November 2020, there are 178 registered games in Beijing.

  With the advent of the pan-entertainment IP era, animation online games have already broken through the circle, detonating the derivatives market with a larger consumer base.

The logic of "everyone is a player, everyone participates, and everyone creates" makes Chaowan products closer to users.

"Tide play" broadens the dimension of IP business and redefines the value of cartoon image IP.

The scale of Beijing Chaowan's market has also continued to expand, with an output value of 6.261 billion yuan in 2020, and the top companies have good performance.

In the first half of 2020, Bubble Mart's total revenue was 817.8 million yuan, an increase of 50% over the same period last year.

On December 11, Bubble Mart was listed in Hong Kong.

The twelve cultures of entertainment consumption companies, based on the mobile Internet social media environment, cooperate with more than 70 mainstream platforms to aggregate online traffic on a large scale, accumulate fan effects, and create a closed loop of content-products-consumption.

  In 2020, the animation and online game industry will also show that emerging professions in e-sports attract attention. Cloud games are a new trend, and the development of tourism is promoted by culture. With the advent of the 5G era, the animation and game industry will develop faster.