At present, less than 15% of e-sports positions are in a state of manpower saturation, and the demand for e-sports players in the next five years will be nearly 2 million——

  E-sports industry gradually "out of the circle"

  Our reporter Zhu Xin

  Reading tips

  According to data from the Ministry of Human Resources and Social Security, the current overall scale of e-sports players in China exceeds 500,000. From being "selected" as a new profession last year to now being included in employment statistics, the importance of e-sports as an employment direction is increasing.

  "This industry is not that complicated. Three hundred and sixty lines, one of which is called e-sports." Chen Yu started e-sports when he was 15 years old. At the age of 22, he is now the director of Ang's e-sports apparel operations.

  As an emerging industry, e-sports attracts a large number of young people with vigor and ideas like Chen Yu. In June of this year, the Ministry of Education issued a notice that e-sports workers, as one of the freelance professions, were included in employment statistics. From being "selected" as a new profession last year to now being included in employment statistics, e-sports has attracted many people's attention.

  From professional players standing in front of the stage, to staff behind the scenes such as coaches, team leaders, data analysis experts, and R&D personnel, the e-sports industry is gradually "out of the circle."

  Many opportunities for talent to emerge

  According to data from the Ministry of Human Resources and Social Security, the overall scale of e-sports players in China currently exceeds 500,000, but less than 15% of e-sports positions are currently in a state of manpower saturation. It is predicted that the demand for e-sports players in the next five years will be close to 2 million.

  The reporter learned that the current e-sports industry chain is gradually expanding, including competition participation, competition execution, content production and dissemination, and other links require professional support. Specifically, the current demand for talents in the e-sports industry is mainly concentrated in positions such as players, coaches, technical product development, data analysts, and event operations.

  "The e-sports industry is brand new. It provides capable young people with the opportunity to emerge quickly." Qingxi, 40, the founder of PentaQ Hedgehog E-sports, has been in the e-sports industry for many years.

  In the graphic work log sent by Qingxi to reporters, there are many photos of assisting top teams to participate in large-scale competitions. "Working in front of the stage looks very good to outsiders, but there have been gaps in the jobs behind the scenes, and we have been hiring."

  In May this year, Qingxi posted a job posting on Zhihu. PentaQ is hiring data specialists, content reporters and editors. Qingxi told reporters that the company's business focuses on the complete field of e-sports, and the three core departments of data, research and development, and content are continuously recruiting people. “It is difficult for us to recruit the right people, but we can only continue to recruit.”

  Like it alone is not enough

  Although the e-sports industry currently has a considerable demand for talents, many interviewees reported to reporters that many job seekers may simply like e-sports or like a certain star player and want to enter the e-sports industry. Their specific job position There are still deviations in cognition.

  "To become an e-sports player, talent is the first threshold, and later hard work is also essential. It is not an exaggeration to use one in a million to describe it." Chen Yu said when talking about the difficulty of becoming an e-sports player.

  Wang Xi (pseudonym) is an e-sports player of the Shanghai QYG e-sports club. He was only 18 years old at the end of the year, and he ranked high before joining the industry. In his opinion, to become a professional player, it is best to be young, high in rank, and play style and style suitable for e-sports teams. He told reporters that after becoming a professional player at the end of last year, he has not yet achieved satisfactory results. "Everyone is very good and young, but there are stronger mid players. This road is not easy."

  "I really enjoy the feeling of blood rushing to my heart when the game turned headwind." The 21-year-old Ai Ran (pseudonym) had participated in the youth training camp of a well-known team, but later due to his age, the level of competition was quite different from the first-line players. Switch to work behind the scenes.

  At present, Ai Ran is the team leader of a second-tier club in Beijing, mainly responsible for recruiting players, managing players' daily life, and scheduling training games. Lan Ran told reporters that as a team leader, not only must you have a deep understanding of the game, it is best to be an insider with your own resources, so that the work can be carried out more smoothly.

  "This is an industry with a strong sense of frustration, and liking alone is not enough for related jobs." Qingxi said that taking e-sports data analysts as an example, people with professional backgrounds in statistics, mathematics, and computers are needed. Graduated college students have done basic tasks for at least half a year in the industry, such as analyzing a player’s behavior and habits within two months with the assistance of others. "Daily work is to do research and write reports every day. A report may be just to solve an uncertain problem."

  Professional ability and patience are more important

  With the development of the e-sports industry, many colleges and universities have successively opened related majors, involving professional team operation and management, e-sports event undertaking, and e-sports manufacturers.

  Luo Hao, 22, is a junior college student majoring in e-sports sports and management in Sichuan Institute of Media and Communication. He just graduated this year and is currently waiting for work at home.

  According to Luo Hao, there are more than 30 classmates in his class, and there may be less than 3 of them engaged in e-sports related work after graduation. "This is a newly opened major. Some students were transferred, not because they wanted to learn, and many people didn't know how to enter the e-sports industry." Luo Hao told reporters that based on his academic background, he only entered the industry. There are not many opportunities to apply for a resume by applying for a resume, and it is mainly recommended by acquaintances in the circle.

  Regarding Luo Hao’s difficulty in entering the industry, some e-sports practitioners believe that job seekers entering this industry first need to have a clear understanding of their own situation and the actual work of the industry.

  Qingxi believes that academic qualifications are just one of the criteria for judging job applicants' learning ability. "Some job seekers have high academic qualifications and good schools, indicating that they have the ability to respond to the rules of the test education and have sufficient learning ability; some job seekers have a college degree, but their game level is high, and their temperament is good, and communication is no problem. , Both of which may be hired."

  For young people who aspire to work in the e-sports industry, Qingxi suggests that the e-sports industry needs to have a certain degree of enthusiasm for job seekers, but it also needs sufficient professional skills. In addition, many jobs in the e-sports industry do not have strong positive feedback in the short term. To achieve the goal, you need to be patient.